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TextureCube.FromFile Method

Creates a cube texture resource from a file.

Overload List

Name Description
TextureCube.FromFile (GraphicsDevice, Stream) Creates a cube texture resource from a stream.
TextureCube.FromFile (GraphicsDevice, Stream, Int32) Creates a texture resource from a stream, specifying the number of bytes in the stream.
TextureCube.FromFile (GraphicsDevice, Stream, Int32, TextureCreationParameters) Creates a texture resource from a stream, specifying the number of bytes in the stream and the texture creation parameters to use.
TextureCube.FromFile (GraphicsDevice, Stream, TextureCreationParameters) Creates a texture resource from a stream, specifying the parameters to be used in creation of the texture.
TextureCube.FromFile (GraphicsDevice, String) Creates a cube texture resource from a file.
TextureCube.FromFile (GraphicsDevice, String, Int32) Creates a cube texture resource from a file, specifying the width and height of the texture in pixels.
TextureCube.FromFile (GraphicsDevice, String, TextureCreationParameters) Creates a texture resource from a file, specifying the parameters to be used in creation of the texture.
TextureCube.FromFile (GraphicsDevice, String, Int32, Int32, Int32) (Inherited from Texture.)

Remarks

The supported texture image file formats are described by the ImageFileFormat enumeration.

See Also

Reference

TextureCube Class
TextureCube Members
Microsoft.Xna.Framework.Graphics Namespace