Texture.FromFile Method (GraphicsDevice, Stream, TextureCreationParameters)
Note
This method is available only when developing for Windows.
Loads a Texture from a file.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public static Texture FromFile (
GraphicsDevice graphicsDevice,
Stream textureStream,
TextureCreationParameters creationParameters
)
Parameters
- graphicsDevice
The GraphicsDevice to associate the texture with. - textureStream
The stream to load the texture from. - creationParameters
Parameters to use when creating the Texture.
Return Value
The created Texture.
Exceptions
Exception type | Condition |
---|---|
ArgumentNullException | textureStream is null. The stream passed into this method cannot be null. |
NotSupportedException | textureStream is not readable. Streams passed into this method must be readable. |
EndOfStreamException | textureStream does not contain enough data to support this call. |
Remarks
The supported texture image file formats are described by the ImageFileFormat enumeration.
See Also
Reference
Texture Class
Texture Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows XP SP2, Windows Vista