ContentProcessorContext.BuildAsset Generic Method (Generic ExternalReference, String, OpaqueDataDictionary, String, String)
Initiates a nested build of an additional asset.
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
public ExternalReference<TOutput> BuildAsset<TInput,TOutput> (
ExternalReference<TInput> sourceAsset,
string processorName,
OpaqueDataDictionary processorParameters,
string importerName,
string assetName
)
Type Parameters
- TInput
Type of the input. - TOutput
Type of the output.
Parameters
- sourceAsset
Reference to the source asset. - processorName
Optional processor for this content. - processorParameters
Optional collection of named values available as input to the content processor. - importerName
Optional importer for this content. - assetName
Optional name of the final compiled content.
Return Value
Reference to the final compiled content. The build work is not required to complete before returning. Therefore, this file may not be up to date when BuildAsset returns but it will be available for loading by the game at runtime.
Remarks
An example of usage for BuildAsset is being called by a mesh processor to request that any related textures used are also built, replacing the original TGA file references with new references to the converted texture files.
See Also
Reference
ContentProcessorContext Class
ContentProcessorContext Members
Microsoft.Xna.Framework.Content.Pipeline Namespace
Platforms
Windows XP SP2, Windows Vista