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SpriteBatch.Begin Method (SpriteBlendMode)

Prepares the graphics device for drawing sprites with specified blending options.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public void Begin (
         SpriteBlendMode blendMode
)

Parameters

  • blendMode
    Blending options to use when rendering.

Exceptions

Exception type Condition
InvalidOperationException Begin has been called before calling End after the last call to Begin. Begin cannot be called again until End has been successfully called.

Remarks

This method must be called before any calls to Draw. When all the sprites have been drawn, call End.

Begin sets the following render states:

Begin sets the following sampler states:

This version of Begin sets SpriteSortMode to Deferred, and SaveStateMode to None. When SaveStateMode is set to None, the caller must reset the render and sampler states if they are used elsewhere.

See Also

Tasks

How to: Draw a Sprite

Concepts

2D Graphics Overview

Reference

SpriteBatch Class
SpriteBatch Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista