Use the Physics Engine (Compact 2013)
3/26/2014
The following example code shows how the default gesture handler uses the physics engine to process scroll gestures.
#include "physicsengine.h" // under public\common\oak\inc
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case GID_SCROLL:
ProcessFlick((int)GID_SCROLL_VELOCITY(pGestureInfo->ullArguments),
(int)GID_SCROLL_ANGLE(pGestureInfo->ullArguments) );
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HPHYSICSENGINE hPE;
ProcessFlick(TransitionSpeed, TransitionAngle)
{
PHYSICSENGINEINIT initState; // fill initState with effect desire
CreatePhysicsEngine(&initState, &hPE);
SetTimer(NULL, NULL, GESTURE_ANIMATION_FRAME_DELAY_MS,
AnimationProc);
}
AnimationProc()
{
PHYSICSENGINESTATE state = {sizeof(state)};
QueryPhysicsEngine(hPE, &state);
// Scroll to state.ptPosition.x and state.ptPosition.y
}
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DestroyPhysicsEngine(hPE);