Classes for Animation Storyboards (Compact 2013)
3/28/2014
The list below describes the classes for creating or modifying animations in XAML for Windows Embedded, a native (C++) UI development framework for Windows Embedded Compact powered devices that is founded on Microsoft Silverlight 3.
Class |
Description |
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Retracts the motion of an animation slightly before or after the animation progresses along a path. |
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Creates an animated bouncing effect. |
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Creates an animation that accelerates or decelerates using a circular function. |
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Animates a color value between two target values by using linear interpolation over a specified duration set by the inherited method IXRTimeline::SetDuration. |
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Represents an animation that animates the value of a color along a set of key frames over a specified duration. |
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Provides a base class for specific animation key-frame techniques that define an animation segment with a target color value. |
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Creates an animation that accelerates or decelerates using the formula f(t) = t3. |
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Defines an animation segment that animates from the color value of the previous key frame to its own value suddenly by using discrete values. |
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Defines an animation segment that animates from the float value of the previous key frame to its own target float value by using discrete values. |
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Animates from the IXRDependencyObject target value of the previous key frame to its own target value by using discrete values. |
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Defines an animation segment that animates from the x-coordinate, y-coordinate of the previous key frame to its own x-coordinate, y-coordinate by using discrete frames. |
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Animates a float value between two target values by using linear interpolation over a duration set by the inherited method IXRTimeline::SetDuration. |
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Represents an animation that animates the value of a float value along a set of key frames over a specified duration. |
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Defines an animation segment that has its own target float value and interpolation method for an IXRDoubleAnimationUsingKeyFrames object. |
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Defines a property that associates an easing function with an IXRColorAnimationUsingKeyFrames key-frame animation. |
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Defines a property that associates an easing function with an IXRDoubleAnimationUsingKeyFrames key-frame animation. |
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Defines the base class for all easing functions. |
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Defines a property that associates an easing function with an IXRPointAnimationUsingKeyFrames key-frame animation. |
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Creates an animation that resembles a spring oscillating back and forth until it comes to rest. |
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Creates an animation that accelerates or decelerates using an exponential formula. |
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Defines animation progress for a spline key frame. |
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Defines an animation segment that animates from the color value of the previous key frame to its own value by using linear interpolation. |
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Defines an animation segment that animates from the float value of the previous key frame to its own float value by using linear interpolation. |
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Defines an animation segment that animates from the x-coordinate, y-coordinate of the previous key frame to its own x-coordinate, y-coordinate by using linear interpolation. |
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Represents an animation that animates the value of an IXRDependencyObject along a set of key frames over a specified duration. |
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Defines an animation segment that has its own target IXRDependencyObject value and frame-transition method for an IXRObjectAnimationUsingKeyFrames object. |
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Animates the value of an XRPoint between two target values by using linear interpolation over a duration specified by the inherited method IXRTimeline::SetDuration. |
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Represents an animation that animates the values in an XRPoint structure along a set of key frames over a specified duration. |
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Defines an animation segment that has its own target x-coordinate, y-coordinate, and interpolation method for an IXRPointAnimationUsingKeyFrames animation. |
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Creates an animation that accelerates or decelerates using the formula f(t) = tp where p is equal to the Power property. |
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Creates an animation that accelerates or decelerates using the formula f(t) = t2. |
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Creates an animation that accelerates or decelerates using the formula f(t) = t4. |
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Creates an animation that accelerates or decelerates using the formula f(t) = t5. |
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Creates an animation that accelerates or decelerates using a sine formula. |
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Defines an animation segment that animates from the color value of the previous key frame to its own value by using splined interpolation. |
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Represents an animation segment that animates from the float value of the previous key frame to its own target float value by using splined interpolation. |
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Defines an animation segment that animates from the x-coordinate, y-coordinate of the previous key frame to its own x-coordinate, y-coordinate by using splined interpolation. |
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Controls the playback of animations with a timeline, and provides object-targeting and property-targeting information for its child animations. |
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Defines a segment of time and provides the base class for animations in XAML for Windows Embedded. |