Physics Engine Constants (Compact 2013)
3/28/2014
The physics engine API uses the following constants.
Name |
Value |
Description |
---|---|---|
PHYSICSENGINE_BOUNDARY_MODE_NONE |
0 |
Indicates that no special animation occurs when the gesture animation reaches the boundary. |
PHYSICSENGINE_BOUNDARY_MODE_RUBBERBAND |
1 |
Indicates that a rubber band animation occurs when the gesture animation reaches the boundary. |
PHYSICSENGINE_BOUNDARY_MODE_BOUNCE |
2 |
Indicates that a bounce animation occurs when the gesture animation reaches the boundary. |
PHYSICSENGINE_MOVEMENT_MODE_DECELERATE |
0 |
Indicates that the animation speed slows down over time. |
PHYSICSENGINE_FLAG_USERTIME |
1 |
Indicates that the engine time is specified by the user. |
Remarks
You use these constants to populate a PHYSICSENGINEINIT structure to configure a physics engine.
Requirements
Header |
physicsengine.h, |
sysgen |
SYSGEN_PHYSICSENGINE |