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Gdi::CreatePatternBrush_I (Windows Embedded CE 6.0)

1/6/2010

This method creates a logical brush with the specified bitmap pattern.

Syntax

static WINGDIAPI HBRUSH WINAPI CreatePatternBrush_I(
  HBITMAP hbmp
);

Parameters

  • hbmp
    [in] Handle to the bitmap that you want to use to create the logical brush.

Return Value

A handle that identifies a logical brush indicates success. NULL indicates failure. To get extended error information, call GetLastError.

Remarks

This method is an internal version of the CreatePatternBrush function.

A pattern brush is a bitmap, which can be of an arbitrary size, that the system uses to paint the interiors of filled shapes.

After an application creates a brush by calling Gdi::CreatePatternBrush_I, the application can select that brush into any device context by calling the Gdi::SelectObject_I method.

You can delete a pattern brush without affecting the associated bitmap by using the Gdi::DeleteObject_I method. Therefore, you can use this bitmap to create any number of pattern brushes.

A brush created by using a monochrome, 1 bit per pixel bitmap has the text and background colors of the device context to which the bitmap is drawn.

Pixels represented by a 0 bit are drawn with the current text color.

Pixels represented by a 1 bit are drawn with the current background color.

Requirements

Header gdi.hpp
Windows Embedded CE Windows CE .NET 4.0 and later

See Also

Reference

Gdi
CreateDIBSection
CreatePatternBrush
Gdi::DeleteObject_I
Gdi::SelectObject_I