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Classes for Application Management (Windows Embedded CE 6.0)

1/6/2010

This section describes the classes available in Silverlight for Windows Embedded for application management. Application-management tasks include creating an application object, parsing XAML markup and generating an element tree, creating and using a visual host, and processing messages for the user-interface (UI) elements associated with the visual host.

Class Description

IXRApplication

Represents a singleton object that runs a Silverlight application.

IXRBitmapCache

Stores information about graphics hardware acceleration.

IXRBitmapImage

Represents a bitmap image that is used as a part of an application UI.

IXRCacheMode

Represents a base class for objects that request support for rendering bitmaps by using graphics hardware acceleration.

IXRDelegate<ArgType>

Represents a delegate object customized for a specific kind of event.

IXRDependencyObject

Base class for objects that can register and own dependency properties in the Silverlight dependency property system.

IXRImageSource

Represents the base class for an image source in Silverlight, such as a bitmap image.

IXRResourceManager

Provides support to the internal imaging factory for resolving and loading resources.

IXRVisualHost

Hosts the visual tree of objects inside a Window (HWND) container so that the objects, both parsed from XAML and created in C++, can respond to events and window messages at run time.

XRPtr<Interface>

Encapsulates a COM interface pointer to a Silverlight object and is called a "smart pointer." The template class manages resource allocation and deallocation through function calls to the IUnknown member functions; QueryInterface, AddRef, and Release.

XRValue

Describes both the value type and the actual value of a dependency property or attached property in Silverlight.

See Also

Reference

Silverlight for Windows Embedded Classes
Classes for UI Element Management
Classes for Collection Management
Classes for Ink Input
Classes for Visual Appearance and Behavior