D3DMFVF Values (Windows Embedded CE 6.0)
1/6/2010
The following table shows the macros related to creating and interpreting flexible vertex format (FVF) values (see Vertex Data Description).
Value | Description |
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D3DMFVF_DIFFUSE |
The vertex contains a 32-bit ARGB color value to be used as its diffuse color value. |
D3DMFVF_MAX_NORMAL |
See D3DMFVF_NORMAL_FIXED. |
D3DMFVF_MAX_POSITION |
See D3DMFVF_XYZRHW_FLOAT. |
D3DMFVF_MAX_TEXCOUNT |
See D3DMFVF_TEX4. |
D3DMFVF_NORMAL_FIXED |
The vertex normal is specified by three signed 16.16 fixed point values representing its x, y, and z components. |
D3DMFVF_NORMAL_FLOAT |
The vertex normal is specified by three IEEE 32-bit floating point values for its x, y, and z components. |
D3DMFVF_NORMAL_MASK |
Mask for normal bits. |
D3DMFVF_NORMAL_NONE |
There is no normal vector stored in the vertex. This is set by default. Vertices with this flag cannot contain a vertex normal after they are transformed. |
D3DMFVF_POSITION_MASK |
Mask for position bits. |
D3DMFVF_RESERVED |
This bit is reserved for future expansions to the FVF mechanism. |
D3DMFVF_RESERVED_NORMAL1 |
This bit is reserved for future expansions to the FVF mechanism. |
D3DMFVF_RESERVED_NORMAL2 |
This bit is reserved for future expansions to the FVF mechanism. |
D3DMFVF_RESERVED_NORMAL3 |
This bit is reserved for future expansions to the FVF mechanism. |
D3DMFVF_RESERVED_NORMAL4 |
This bit is reserved for future expansions to the FVF mechanism. |
D3DMFVF_RESERVED_NORMAL5 |
This bit is reserved for future expansions to the FVF mechanism. |
D3DMFVF_RESERVED_POSITION1 |
This bit is reserved for future expansions to the FVF mechanism. |
D3DMFVF_RESERVED_POSITION2 |
This bit is reserved for future expansions to the FVF mechanism. |
D3DMFVF_RESERVED_POSITION3 |
This bit is reserved for future expansions to the FVF mechanism. |
D3DMFVF_RESERVED_POSITION4 |
This bit is reserved for future expansions to the FVF mechanism. |
D3DMFVF_SPECULAR |
The vertex contains a 32 -bit ARGB color value to be used as its specular color value. |
D3DMFVF_TEX0 through D3DMFVF_TEX4 |
Number of texture coordinate sets for this vertex. The actual values for these flags are not sequential. |
D3DMFVF_TEXCOORDCOUNT1 |
The texture coordinate set is one-dimensional. |
D3DMFVF_TEXCOORDCOUNT2 |
The texture coordinate set is two-dimensional. |
D3DMFVF_TEXCOORDCOUNT3 |
The texture coordinate set is three-dimensional. |
D3DMFVF_TEXCOORDFIXED(CoordIndex) |
|
D3DMFVF_TEXCOORDFLOAT(CoordIndex) |
|
D3DMFVF_TEXCOORDFORMAT_FIXED |
The texture coordinates are all fixed point 16-bit values. Each texture coordinate is stored in the signed 16.16 fixed point format. |
D3DMFVF_TEXCOORDFORMAT_FLOAT |
The texture coordinates are all 32-bit IEEE floating point values. |
D3DMFVF_TEXCOORDFORMAT_RESERVED1 |
This bit is reserved for future expansions to the FVF mechanism. |
D3DMFVF_TEXCOORDFORMAT_RESERVED2 |
This bit is reserved for future expansions to the FVF mechanism. |
D3DMFVF_TEXCOORDSIZE1(CoordIndex) |
|
D3DMFVF_TEXCOORDSIZE2(CoordIndex) |
|
D3DMFVF_TEXCOORDSIZE3(CoordIndex) |
|
D3DMFVF_TEXCOUNT_MASK |
This is a utility value and does not identify a vertex property (see Vertex Data Description). |
D3DMFVF_TEXCOUNT_SHIFT |
This is a utility value and does not identify a vertex property (see Vertex Data Description). |
D3DMFVF_TEXTURECOORDCOUNTS |
This is a utility value and does not identify a vertex property. |
D3DMFVF_TEXTURECOORDFORMATS |
This is a utility value and does not identify a vertex property. |
D3DMFVF_XYZ_FIXED |
The vertex position is defined by a set of three 32-bit integers for x, y, and z using signed 16.16 fixed point encoding. The vertex position is specified in model space and must be transformed. See Remarks for more information. |
D3DMFVF_XYZ_FLOAT |
The vertex position is defined by a set of three IEEE 32-bit floating point values for x, y and z, in that order. The vertex position is specified in model space and must be transformed. The w value for the vertex position is implied to be 1.0f. See Remarks for more information. |
D3DMFVF_XYZRHW_FIXED |
The vertex position is defined by a set of four 32-bit integers for x, y, z and rhw (reciprocal of the homogeneous w). Each of the x, y, z, and rhw values are stored in signed 16.16 fixed point. This position is assumed to have already been transformed. See Remarks for more information. |
D3DMFVF_XYZRHW_FLOAT |
The vertex position is defined by a set of four 32-bit IEEE floating point values. The x and y values are stored in screen space. The rhw value may range from positive to negative infinity. Values of z that fall between the MinZ and MaxZ values of the viewport are considered to be within the viewport. See Remarks for more information. |
Remarks
The D3DMFVF_XYZ_FLOAT, D3DMFVF_XYZRHW_FIXED, D3DMFVF_XYZRHW_FLOAT, and D3DMFVF_XYZ_FIXED flags are mutually exclusive. Only one may be specified in a valid FVF value.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |
See Also
Reference
Direct3D Mobile Macros
D3DMFVF_TEXCOORDSIZE Macros