D3DM_ValidateDevice (Windows Embedded CE 6.0)
1/6/2010
This function reports the number of passes that a driver must make to render the current texture blending operation.
Syntax
typedef DWORD (*D3DM_VALIDATEDEVICE_PTR)(D3DM_VALIDATEDEVICE_DATA *);
Parameters
- D3DM_VALIDATEDEVICE_DATA
[in, out] A pointer to a D3DM_VALIDATEDEVICE_DATA structure that describes the number of passes the driver needs based on the current texture state.
Return Value
Implement this function so that it returns D3DM_DRIVER_HANDLED when it succeeds and D3DM_DRIVER_NOTHANDLED when it fails.
Remarks
If the call to D3DM_ValidateDevice fails, the behavior for setting D3DM_VALIDATEDEVICE_DATA.NumPasses is undefined.
Requirements
Header | d3dmddk.h |
Library | Developer Implemented |
Windows Embedded CE | Windows CE 5.0 |