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D3DM_DRAWPRIMITIVE (Structure) (Windows Embedded CE 6.0)

1/6/2010

This structure contains the contents of the D3DMOP_DRAWPRIMITIVE command token (see D3DM_OPERATION), which instructs the driver to draw primitives using the current driver state and vertices from the current index buffer.

Syntax

typedef struct _D3DM_DRAWPRIMITIVE {
  D3DMPRIMITIVETYPE PrimType;
  DWORD StartVertex;
  DWORD PrimitiveCount;
} D3DM_DRAWPRIMITIVE, * LPD3DM_DRAWPRIMITIVE;

Members

  • StartVertex
    A DWORD value that specifies the first vertex in the vertex buffer for the first primitive that the driver should draw.
  • PrimitiveCount
    A DWORD value that specifies the number of primitive the driver should draw.

Requirements

Header d3dmddk.h
Windows Embedded CE Windows CE 5.0

See Also

Reference

Direct3D Mobile Driver Structures
D3DM_OPERATION

Other Resources

D3DMPRIMITIVETYPE