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D3DM_RENDERSTATE (Windows Embedded CE 6.0)

1/6/2010

This structure contains the contents of the D3DMOP_RENDERSTATE command token (see D3DM_OPERATION), which informs the driver that must change one of its render states.

Syntax

typedef struct _D3DM_RENDERSTATE {
  D3DMRENDERSTATETYPE RenderState;
  D3DMVALUE Value;
} D3DM_RENDERSTATE, *LPD3DM_RENDERSTATE;

Members

  • RenderState
    An element from the D3DMRENDERSTATETYPE enumeration that specifies the render state that the driver must change.
  • Value
    A D3DMVALUE that specifies the new value of the render state.

Requirements

Header d3dmddk.h
Windows Embedded CE Windows CE 5.0

See Also

Reference

Direct3D Mobile Driver Structures
D3DM_OPERATION

Other Resources

D3DMRENDERSTATETYPE
D3DMVALUE