Subprojects (Windows Embedded CE 6.0)
1/6/2010
A subproject is a project that is a dependency of another project. This dependency can consist of shared files, which need to be built in the subproject first, or it can include shared resources that need updating in the subproject first.
When the project that builds the Catalog item has a subproject, the subproject is built first. If the subproject does not build, the Catalog item does not build.
For example, you might build an .exe file that depends on a static library. If the static library is a dependent of the project that builds the .exe file, Platform Builder updates the library before building the .exe file.
In Windows Embedded CE 6.0, you can use the Sources File Editor to view and modify the property settings for a subproject. These are typically divided into the following four categories.
- General settings
For more information, see Subprojects: General Settings. - C/C++ settings
For more information, see Subprojects: C/C++ Settings. - Link settings
For more information, see Subprojects: Link Settings. - Managed code settings
For more information, see Subprojects: Managed Code Settings.
For more information, see Sources File.
See Also
Reference
Subproject Settings Dialog Box
Concepts
Modifying an OS Design
Windows Embedded CE Subproject Wizard