WMPPlayState enumeration (wmp.h)
[The feature associated with this page, Windows Media Player SDK, is a legacy feature. It has been superseded by MediaPlayer. MediaPlayer has been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer instead of Windows Media Player SDK, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
The WMPPlayState enumeration type defines the possible operational states of Windows Media Player as it plays a digital media file.
Syntax
typedef enum WMPPlayState {
wmppsUndefined = 0,
wmppsStopped,
wmppsPaused,
wmppsPlaying,
wmppsScanForward,
wmppsScanReverse,
wmppsBuffering,
wmppsWaiting,
wmppsMediaEnded,
wmppsTransitioning,
wmppsReady,
wmppsReconnecting,
wmppsLast
} ;
Constants
wmppsUndefined Value: 0 Windows Media Player is in an undefined state. |
wmppsStopped Playback is stopped. |
wmppsPaused Playback is paused. |
wmppsPlaying Stream is playing. |
wmppsScanForward Stream is scanning forward. |
wmppsScanReverse Stream is scanning backward. |
wmppsBuffering Stream is being buffered. |
wmppsWaiting Waiting for streaming data. |
wmppsMediaEnded The end of the media item has been reached. |
wmppsTransitioning Preparing new media item. |
wmppsReady Ready to begin playing. |
wmppsReconnecting Trying to reconnect for streaming data. |
wmppsLast Last enumerated value. Not a valid state. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Media Player 9 Series or later. |
Header | wmp.h |