次の方法で共有


OBJECT_TYPE

Specifies the type of an object from the expression evaluator.

enum enum_OBJECT_TYPE { 
   OBJECT_TYPE_BOOLEAN = 0x0,
   OBJECT_TYPE_CHAR    = 0x1,
   OBJECT_TYPE_I1      = 0x2,
   OBJECT_TYPE_U1      = 0x3,
   OBJECT_TYPE_I2      = 0x4,
   OBJECT_TYPE_U2      = 0x5,
   OBJECT_TYPE_I4      = 0x6,
   OBJECT_TYPE_U4      = 0x7,
   OBJECT_TYPE_I8      = 0x8,
   OBJECT_TYPE_U8      = 0x9,
   OBJECT_TYPE_R4      = 0xa,
   OBJECT_TYPE_R8      = 0xb,
   OBJECT_TYPE_OBJECT  = 0xc,
   OBJECT_TYPE_NULL    = 0xd,
   OBJECT_TYPE_CLASS   = 0xe
};
typedef DWORD OBJECT_TYPE;
public enum enum_OBJECT_TYPE { 
   OBJECT_TYPE_BOOLEAN = 0x0,
   OBJECT_TYPE_CHAR    = 0x1,
   OBJECT_TYPE_I1      = 0x2,
   OBJECT_TYPE_U1      = 0x3,
   OBJECT_TYPE_I2      = 0x4,
   OBJECT_TYPE_U2      = 0x5,
   OBJECT_TYPE_I4      = 0x6,
   OBJECT_TYPE_U4      = 0x7,
   OBJECT_TYPE_I8      = 0x8,
   OBJECT_TYPE_U8      = 0x9,
   OBJECT_TYPE_R4      = 0xa,
   OBJECT_TYPE_R8      = 0xb,
   OBJECT_TYPE_OBJECT  = 0xc,
   OBJECT_TYPE_NULL    = 0xd,
   OBJECT_TYPE_CLASS   = 0xe
};

Members

  • OBJECT_TYPE_BOOLEAN
    Indicates that the object is a Boolean.

  • OBJECT_TYPE_CHAR
    Indicates that the object is a character.

  • OBJECT_TYPE_I1
    Indicates that the object is a one-byte signed integer.

  • OBJECT_TYPE_U1
    Indicates that the object is a one-byte unsigned integer.

  • OBJECT_TYPE_I2
    Indicates that the object is a two-byte signed integer.

  • OBJECT_TYPE_U2
    Indicates that the object is a two-byte unsigned integer.

  • OBJECT_TYPE_I4
    Indicates that the object is a four-byte signed integer.

  • OBJECT_TYPE_U4
    Indicates that the object is a four-byte unsigned integer.

  • OBJECT_TYPE_I8
    Indicates that the object is an eight-byte signed integer.

  • OBJECT_TYPE_U8
    Indicates that the object is an eight-byte unsigned integer.

  • OBJECT_TYPE_R4
    Indicates that the object is a four-byte floating-point number.

  • OBJECT_TYPE_R8
    Indicates that the object is an eight-byte floating-point number.

  • OBJECT_TYPE_OBJECT
    Indicates that the object is an object.

  • OBJECT_TYPE_NULL
    Indicates that the object is NULL.

  • OBJECT_TYPE_CLASS
    Indicates that the object is a class.

Remarks

Passed as an argument to the IDebugFunctionObject::CreatePrimitiveObject and IDebugFunctionObject::CreateArrayObject methods.

Requirements

Header: ee.h

Namespace: Microsoft.VisualStudio.Debugger.Interop

Assembly: Microsoft.VisualStudio.Debugger.Interop.dll

See Also

Reference

Enumerations (Visual Studio Debugging)

IDebugFunctionObject::CreatePrimitiveObject

IDebugFunctionObject::CreateArrayObject