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IDebugPendingBreakpoint2::Virtualize

Toggles the virtualized state of this pending breakpoint. When a pending breakpoint is virtualized, the debug engine will attempt to bind it every time new code loads into the program.

HRESULT Virtualize( 
   BOOL fVirtualize
);
int Virtualize( 
   int fVirtualize
);

Parameters

  • fVirtualize
    [in] Set to nonzero (TRUE) to virtualize the pending breakpoint, or to zero (FALSE) to turn off virtualization.

Return Value

If successful, returns S_OK; otherwise, returns an error code. Returns E_BP_DELETED if the breakpoint has been deleted.

Remarks

A virtualized breakpoint is bound every time code is loaded.

Example

The following example shows how to implement this method for a simple CPendingBreakpoint object that exposes the IDebugPendingBreakpoint2 interface.

HRESULT CPendingBreakpoint::Virtualize(BOOL fVirtualize)  
{  
   HRESULT hr;  
  
   // Verify that the pending breakpoint has not been deleted. If deleted, 
   // then return hr = E_BP_DELETED.  
   if (m_state.state != PBPS_DELETED)  
   {  
      if (fVirtualize)  
      {  
         // Set the PBPSF_VIRTUALIZED flag in the PENDING_BP_STATE_FLAGS 
         // structure.  
         SetFlag(m_state.flags, PBPSF_VIRTUALIZED);  
      }  
      else  
      {  
         // Clear the PBPSF_VIRTUALIZED flag in the PENDING_BP_STATE_FLAGS 
         // structure.  
         ClearFlag(m_state.flags, PBPSF_VIRTUALIZED);  
      }  
      hr = S_OK;  
   }  
   else  
   {  
      hr = E_BP_DELETED;  
   }  
  
   return hr;  
}  

See Also

Reference

IDebugPendingBreakpoint2