ISelectionContainer.SelectObjects Method
Returns one or more objects selected from a group of objects.
Namespace: Microsoft.VisualStudio.Shell.Interop
Assembly: Microsoft.VisualStudio.Shell.Interop (in Microsoft.VisualStudio.Shell.Interop.dll)
Syntax
'宣言
Function SelectObjects ( _
cSelect As UInteger, _
apUnkSelect As Object(), _
dwFlags As UInteger _
) As Integer
'使用
Dim instance As ISelectionContainer
Dim cSelect As UInteger
Dim apUnkSelect As Object()
Dim dwFlags As UInteger
Dim returnValue As Integer
returnValue = instance.SelectObjects(cSelect, _
apUnkSelect, dwFlags)
int SelectObjects(
uint cSelect,
Object[] apUnkSelect,
uint dwFlags
)
int SelectObjects(
[InAttribute] unsigned int cSelect,
[InAttribute] array<Object^>^ apUnkSelect,
[InAttribute] unsigned int dwFlags
)
function SelectObjects(
cSelect : uint,
apUnkSelect : Object[],
dwFlags : uint
) : int
Parameters
cSelect
Type: System.UInt32[in] Specifies the number of selected items—the number of elements in the array of objects returned by GetObjects and saved in apUnkSelect.
apUnkSelect
Type: [][in][out] Pointer to the array of objects returned through GetObjects.
dwFlags
Type: System.UInt32[in] Flags that modify the selection. If set to SELOBJS_ACTIVATEWINDOW, the caller is requesting that the window showing the selected objects be activated.
Return Value
Type: System.Int32
If the method succeeds, it returns S_OK. If it fails, it returns an error code.
Remarks
COM Signature
From designer.idl:
HRESULT ISelectionContainer::SelectObjects(
[in] ULONG cSelect,
[in, size_is(cSelect)] IUnknown ** apUnkSelect,
[in] DWORD dwFlags
);
The ISelectionContainer.SelectObjects method makes it possible for any of the selectable objects returned by GetObjects to be selected. Before returning, SelectObjects saves a local copy of its ISelectionContainer pointer by calling ISelectionContainer.AddRef and then reporting the changed selection to the environment with a call to OnSelectChange.
Because the returned objects support IDispatch, the caller can obtain information such as their name by calling either IDispatch.Invoke with a predefined dispatch identifier (DISPID) that represents the desired information. Declared DISPIDs are negative to ensure they do not conflict with user-defined identifiers.
The following table describes some of this information and where from and how it is obtained. These DISPIDs are defined in the header file Typelib2.h.
Information |
Obtained From |
---|---|
Object name |
IDispatch.Invoke using the DISPID_NAME dispatch identifier |
Object index |
IDispatch.Invoke using the DISPID_OBJECT dispatch identifier |
Object type |
IProvideClassInfo.QueryInterface |
Permissions
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.