Using Direct3D
This section is a guide to using the Microsoft® Direct3D® and Direct3DX APIs in application development.
Information is presented in the following topics:
- Direct3D Object
- Direct3D Device
- Direct3D Resources
- Surfaces
- Lights
- Materials
- Vertex Formats
- Textures
- Depth Buffers
- Stencil Buffers
- Vertex Buffers
- Index Buffers
- Common Special Effects
For a more general overview, see Getting Started with Direct3D.
For an understanding of the general mechanisms of data flow and organization, see Understanding Direct3D.
See Also
Last updated on Thursday, April 08, 2004
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