D3DFVF_TEXCOORDSIZEn
This macro constructs bit patterns that are used to identify texture coordinate formats within a flexible vertex format description. The results of these macros can be combined within a flexible vertex format description by using the OR operator.
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << \
(CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << \
(CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << \
(CoordIndex*2 + 16))
Parameters
- CoordIndex
Value that identifies the texture coordinate set at which the texture coordinate size (1-, 2-, 3-, or 4-dimensional) applies.
Remarks
The D3DFVF_TEXCOORDSIZEn macros use the following constants:
#define D3DFVF_TEXTUREFORMAT1 3 // one floating point value
#define D3DFVF_TEXTUREFORMAT2 0 // two floating point values
#define D3DFVF_TEXTUREFORMAT3 1 // three floating point values
#define D3DFVF_TEXTUREFORMAT4 2 // four floating point values
The following flexible vertex format description identifies a vertex format that has a position; a normal; diffuse and specular colors; and two sets of texture coordinates. The first set of texture coordinates includes a single element, and the second set includes two elements.
DWORD dwFVF = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE |
D3DFVF_SPECULAR | D3DFVF_TEX2 |
D3DFVF_TEXCOORDSIZE1(0) | \\ Uses 1-D texture coordinates
for
\\ texture coordinate set 1
(index 0).
D3DFVF_TEXCOORDSIZE2(1); \\ And 2-D texture coordinates
for
\\ texture coordinate set 2
(index 1).
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.
See Also
Direct3D Macros | Direct3D Macros | Flexible Vertex Format Flags
Last updated on Thursday, April 08, 2004
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