D3DFOGMODE
This enumeration defines constants that describe the fog mode.
typedef enum _D3DFOGMODE {
D3DFOG_NONE = 0,
D3DFOG_EXP = 1,
D3DFOG_EXP2 = 2,
D3DFOG_LINEAR = 3,
D3DFOG_FORCE_DWORD = 0x7fffffff
} D3DFOGMODE;
Constants
D3DFOG_NONE
No fog effect.D3DFOG_EXP
Not supported.D3DFOG_EXP2
Not supported.D3DFOG_LINEAR
Fog effect intensifies linearly between the start and end points, according to the following formula.This is the only fog mode currently supported.
D3DFOG_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Remarks
The values in this enumerated type are used by the D3DRS_FOGTABLEMODE and D3DRS_FOGVERTEXMODE render states.
Fog can be considered a measure of visibility — the lower the fog value produced by a fog equation — the less visible an object is.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.
See Also
Last updated on Thursday, April 08, 2004
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