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Getting Object Descriptors

After you have loaded an object, you can use its IDirectMusicObject8 interface to retrieve information about it in a DMUS_OBJECTDESC structure.

The following example function uses the IDirectMusicObject8::GetDescriptor method to obtain information about the name of a style :

void GetStyleName(IDirectMusicStyle8* pStyle)
{
  IDirectMusicObject8 *pIObject;
  DMUS_OBJECTDESC objDesc;
 
  if (SUCCEEDED(pStyle->QueryInterface(IID_IDirectMusicObject8,
      (void **) &pIObject)))
  {
    if (SUCCEEDED(pIObject->GetDescriptor(&objDesc)))
    {
      if (objDesc.dwValidData & DMUS_OBJ_NAME)
      {
        // Do something with objDesc.wszName, 
        // which now contains the name of the style.
      }
    }
    pIObject->Release();
  }
}

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