Monitor.TryEnter メソッド (Object)
指定したオブジェクトの排他ロックの取得を試みます。
Overloads Public Shared Function TryEnter( _
ByVal obj As Object _) As Boolean
[C#]
public static bool TryEnter(objectobj);
[C++]
public: static bool TryEnter(Object* obj);
[JScript]
public static function TryEnter(
obj : Object) : Boolean;
パラメータ
- obj
ロックの取得が行われるオブジェクト。
戻り値
現在のスレッドがロックを取得した場合は true 。それ以外の場合は false 。
例外
例外の種類 | 条件 |
---|---|
ArgumentNullException | obj パラメータが null 参照 (Visual Basic では Nothing) です。 |
ArgumentException | obj パラメータが値型です。 |
解説
成功すると、このメソッドは obj パラメータの排他ロックを取得します。このメソッドは、ロックが実行できたかどうかに関係なく、すぐに戻します。
このメソッドは、 Enter と似ていますが、ブロックしません。ブロックしていないとスレッドが入れない場合、このメソッドは false, を返し、スレッドはクリティカル セッションに入りません。
メモ 値型ではなく、オブジェクト (つまり参照型) をロックするには Monitor を使用します。詳細については、「 Enter 」および概念に関するトピック「 Monitor 」を参照してください。
使用例
[Visual Basic, C#, C++] TryEnter メソッドを使用する方法を次のコード例に示します。
Imports System
Imports System.Threading
Imports System.Collections
Class MonitorSample
'Define the queue to safe thread access.
Private m_inputQueue As Queue
Public Sub New()
m_inputQueue = New Queue()
End Sub
'Add an element to the queue and obtain the monitor lock for the queue object.
Public Sub AddElement(ByVal qValue As Object)
'Lock the queue.
Monitor.Enter(m_inputQueue)
'Add an element.
m_inputQueue.Enqueue(qValue)
'Unlock the queue.
Monitor.Exit(m_inputQueue)
End Sub
'Try to add an element to the queue.
'Add the element to the queue only if the queue object is unlocked.
Public Function AddElementWithoutWait(ByVal qValue As Object) As Boolean
'Determine whether the queue is locked.
If Not Monitor.TryEnter(m_inputQueue) Then
Return False
Else
m_inputQueue.Enqueue(qValue)
Monitor.Exit(m_inputQueue)
Return True
End If
End Function
'Try to add an element to the queue.
'Add the element to the queue only if during the specified time the queue object will be unlocked.
Public Function WaitToAddElement(ByVal qValue As Object, ByVal waitTime As Integer) As Boolean
'Wait while the queue is locked.
If Not Monitor.TryEnter(m_inputQueue, waitTime) Then
Return False
Else
m_inputQueue.Enqueue(qValue)
Monitor.Exit(m_inputQueue)
Return True
End If
End Function
'Delete all elements that equal the given object and obtain the monitor lock for the queue object.
Public Sub DeleteElement(ByVal qValue As Object)
'Lock the queue.
Monitor.Enter(m_inputQueue)
Dim counter As Integer = m_inputQueue.Count
While (counter > 0)
'Check each element.
Dim elm As Object = m_inputQueue.Dequeue()
If Not elm.Equals(qValue) Then
m_inputQueue.Enqueue(elm)
End If
counter = counter - 1
End While
'Unlock the queue.
Monitor.Exit(m_inputQueue)
End Sub
'Print all queue elements.
Public Sub PrintAllElements()
'Lock the queue.
Monitor.Enter(m_inputQueue)
Dim elmEnum As IEnumerator = m_inputQueue.GetEnumerator()
While elmEnum.MoveNext()
'Print the next element.
Console.WriteLine(elmEnum.Current.ToString())
End While
'Unlock the queue.
Monitor.Exit(m_inputQueue)
End Sub
Public Shared Sub Main()
Dim sample As MonitorSample = New MonitorSample()
Dim i As Integer
For i = 0 To 29
sample.AddElement(i)
Next i
sample.PrintAllElements()
sample.DeleteElement(0)
sample.DeleteElement(10)
sample.DeleteElement(20)
sample.PrintAllElements()
End Sub
End Class
[C#]
using System;
using System.Collections;
using System.Threading;
namespace MonitorCS2
{
/// <summary>
/// Summary description for Class1.
/// </summary>
class MonitorSample
{
//Define the queue to safe thread access.
private Queue m_inputQueue;
public MonitorSample()
{
m_inputQueue = new Queue();
}
//Add an element to the queue and obtain the monitor lock for the queue object.
public void AddElement(object qValue)
{
//Lock the queue.
Monitor.Enter(m_inputQueue);
//Add element
m_inputQueue.Enqueue(qValue);
//Unlock the queue.
Monitor.Exit(m_inputQueue);
}
//Try to add an element to the queue.
//Add the element to the queue only if the queue object is unlocked.
public bool AddElementWithoutWait(object qValue)
{
//Determine whether the queue is locked
if(!Monitor.TryEnter(m_inputQueue))
return false;
m_inputQueue.Enqueue(qValue);
Monitor.Exit(m_inputQueue);
return true;
}
//Try to add an element to the queue.
//Add the element to the queue only if during the specified time the queue object will be unlocked.
public bool WaitToAddElement(object qValue, int waitTime)
{
//Wait while the queue is locked.
if(!Monitor.TryEnter(m_inputQueue,waitTime))
return false;
m_inputQueue.Enqueue(qValue);
Monitor.Exit(m_inputQueue);
return true;
}
//Delete all elements that equal the given object and obtain the monitor lock for the queue object.
public void DeleteElement(object qValue)
{
//Lock the queue.
Monitor.Enter(m_inputQueue);
int counter = m_inputQueue.Count;
while(counter > 0)
{
//Check each element.
object elm = m_inputQueue.Dequeue();
if(!elm.Equals(qValue))
{
m_inputQueue.Enqueue(elm);
}
--counter;
}
//Unlock the queue.
Monitor.Exit(m_inputQueue);
}
//Print all queue elements.
public void PrintAllElements()
{
//Lock the queue.
Monitor.Enter(m_inputQueue);
IEnumerator elmEnum = m_inputQueue.GetEnumerator();
while(elmEnum.MoveNext())
{
//Print the next element.
Console.WriteLine(elmEnum.Current.ToString());
}
//Unlock the queue.
Monitor.Exit(m_inputQueue);
}
static void Main(string[] args)
{
MonitorSample sample = new MonitorSample();
for(int i = 0; i < 30; i++)
sample.AddElement(i);
sample.PrintAllElements();
sample.DeleteElement(0);
sample.DeleteElement(10);
sample.DeleteElement(20);
sample.PrintAllElements();
}
}
}
[C++]
#using <mscorlib.dll>
using namespace System;
using namespace System::Collections;
using namespace System::Threading;
// Class definition
public __gc class MonitorSample {
public:
MonitorSample();
void AddElement(Object* qValue);
bool AddElementWithoutWait(Object* qValue);
bool WaitToAddElement(Object* qValue, int waitTime);
void DeleteElement(Object* qValue);
void PrintAllElements();
private:
Queue* m_inputQueue;
};
//Define the queue to safe thread access.
MonitorSample::MonitorSample()
{
m_inputQueue = new Queue();
}
//Add an element to the queue and obtain the monitor lock for the queue object.
void MonitorSample::AddElement(Object* qValue)
{
//Lock the queue.
Monitor::Enter(m_inputQueue);
//Add element
m_inputQueue->Enqueue(qValue);
//Unlock the queue.
Monitor::Exit(m_inputQueue);
}
//Try to add an element to the queue.
//Add the element to the queue only if the queue object is unlocked.
bool MonitorSample::AddElementWithoutWait(Object* qValue)
{
//Determine whether the queue is locked
if(!Monitor::TryEnter(m_inputQueue))
return false;
m_inputQueue->Enqueue(qValue);
Monitor::Exit(m_inputQueue);
return true;
}
//Try to add an element to the queue.
//Add the element to the queue only if during the specified time the queue object will be unlocked.
bool MonitorSample::WaitToAddElement(Object* qValue, int waitTime)
{
//Wait while the queue is locked.
if(!Monitor::TryEnter(m_inputQueue,waitTime))
return false;
m_inputQueue->Enqueue(qValue);
Monitor::Exit(m_inputQueue);
return true;
}
//Delete all elements that equal the given object and obtain the monitor lock for the queue object.
void MonitorSample::DeleteElement(Object* qValue)
{
//Lock the queue.
Monitor::Enter(m_inputQueue);
int counter = m_inputQueue->Count;
while(counter > 0)
{
//Check each element.
Object* elm = m_inputQueue->Dequeue();
if(!elm->Equals(qValue))
{
m_inputQueue->Enqueue(elm);
}
--counter;
}
//Unlock the queue.
Monitor::Exit(m_inputQueue);
}
//Print all queue elements.
void MonitorSample::PrintAllElements()
{
//Lock the queue.
Monitor::Enter(m_inputQueue);
IEnumerator* elmEnum = m_inputQueue->GetEnumerator();
while(elmEnum->MoveNext())
{
//Print the next element.
Console::WriteLine(elmEnum->Current->ToString());
}
//Unlock the queue.
Monitor::Exit(m_inputQueue);
}
int main() {
MonitorSample* sample = new MonitorSample();
for(int i = 0; i < 30; i++)
sample->AddElement(__box(i));
sample->PrintAllElements();
sample->DeleteElement(__box(0));
sample->DeleteElement(__box(10));
sample->DeleteElement(__box(20));
sample->PrintAllElements();
}
[JScript] JScript のサンプルはありません。Visual Basic、C#、および C++ のサンプルを表示するには、このページの左上隅にある言語のフィルタ ボタン をクリックします。
必要条件
プラットフォーム: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 ファミリ, Common Language Infrastructure (CLI) Standard
参照
Monitor クラス | Monitor メンバ | System.Threading 名前空間 | Monitor.TryEnter オーバーロードの一覧 | Thread | スレッド処理 | Monitor