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XmlAttributes コンストラクタ ()

XmlAttributes クラスの新しいインスタンスを初期化します。

名前空間: System.Xml.Serialization
アセンブリ: System.Xml (system.xml.dll 内)

構文

'宣言
Public Sub New
'使用
Dim instance As New XmlAttributes
public XmlAttributes ()
public:
XmlAttributes ()
public XmlAttributes ()
public function XmlAttributes ()

使用例

Orchestra という名前のクラスをシリアル化する例を次に示します。この例には、Instrument オブジェクトの配列を返す Instruments という名前の単一のフィールドが含まれています。Brass という名前の 2 番目のクラスが Instrument クラスから継承されます。この例では、XmlAttributes オブジェクトを作成して Instrument フィールドをオーバーライドします。このオーバーライドにより、フィールドが Brass オブジェクトを受け入れるようにして、XmlAttributes オブジェクトを XmlAttributeOverrides クラスのインスタンスに追加します。

Imports System
Imports System.IO
Imports System.Xml.Serialization
Imports Microsoft.VisualBasic


Public Class Orchestra
    Public Instruments() As Instrument
End Class

Public Class Instrument
    Public Name As String
End Class

Public Class Brass
    Inherits Instrument
    Public IsValved As Boolean
End Class


Public Class Run
    
    Public Shared Sub Main()
        Dim test As New Run()
        test.SerializeObject("Override.xml")
        test.DeserializeObject("Override.xml")
    End Sub    
    
    Public Sub SerializeObject(ByVal filename As String)
        ' Each overridden field, property, or type requires
        ' an XmlAttributes object. 
        Dim attrs As New XmlAttributes()
        
        ' Create an XmlElementAttribute to override the
        ' field that returns Instrument objects. The overridden field
        ' returns Brass objects instead. 
        Dim attr As New XmlElementAttribute()
        attr.ElementName = "Brass"
        attr.Type = GetType(Brass)
        
        ' Add the element to the collection of elements.
        attrs.XmlElements.Add(attr)
        
        ' Create the XmlAttributeOverrides object.
        Dim attrOverrides As New XmlAttributeOverrides()
        
        ' Add the type of the class that contains the overridden
        ' member and the XmlAttributes to override it with to the
        ' XmlAttributeOverrides object. 
        attrOverrides.Add(GetType(Orchestra), "Instruments", attrs)
        
        ' Create the XmlSerializer using the XmlAttributeOverrides.
        Dim s As New XmlSerializer(GetType(Orchestra), attrOverrides)
        
        ' Writing the file requires a TextWriter.
        Dim writer As New StreamWriter(filename)
        
        ' Create the object that will be serialized.
        Dim band As New Orchestra()
        
        ' Create an object of the derived type.
        Dim i As New Brass()
        i.Name = "Trumpet"
        i.IsValved = True
        Dim myInstruments() As Instrument = {i}
        band.Instruments = myInstruments
        
        ' Serialize the object.
        s.Serialize(writer, band)
        writer.Close()
    End Sub
    
    
    Public Sub DeserializeObject(ByVal filename As String)
        Dim attrOverrides As New XmlAttributeOverrides()
        Dim attrs As New XmlAttributes()
        
        ' Create an XmlElementAttribute to override the Instrument.
        Dim attr As New XmlElementAttribute()
        attr.ElementName = "Brass"
        attr.Type = GetType(Brass)
        
        ' Add the element to the collection of elements.
        attrs.XmlElements.Add(attr)
        
        attrOverrides.Add(GetType(Orchestra), "Instruments", attrs)
        
        ' Create the XmlSerializer using the XmlAttributeOverrides.
        Dim s As New XmlSerializer(GetType(Orchestra), attrOverrides)
        
        Dim fs As New FileStream(filename, FileMode.Open)
        Dim band As Orchestra = CType(s.Deserialize(fs), Orchestra)
        Console.WriteLine("Brass:")
        
        ' The difference between deserializing the overridden
        ' XML document and serializing it is this: To read the derived
        ' object values, you must declare an object of the derived type
        ' (Brass), and cast the Instrument instance to it. 
        Dim b As Brass
        Dim i As Instrument
        For Each i In  band.Instruments
            b = CType(i, Brass)
            Console.WriteLine(b.Name + ControlChars.Cr + _
                              b.IsValved.ToString())
        Next i
    End Sub
End Class
using System;
using System.IO;
using System.Xml.Serialization;

public class Orchestra
{
   public Instrument[] Instruments;
}   

public class Instrument
{
   public string Name;
}

public class Brass:Instrument
{
   public bool IsValved;
}

public class Run
{
    public static void Main()
    {
       Run test = new Run();
       test.SerializeObject("Override.xml");
       test.DeserializeObject("Override.xml");
    }

    public void SerializeObject(string filename)
    {
      /* Each overridden field, property, or type requires 
      an XmlAttributes object. */
      XmlAttributes attrs = new XmlAttributes();

      /* Create an XmlElementAttribute to override the 
      field that returns Instrument objects. The overridden field
      returns Brass objects instead. */
      XmlElementAttribute attr = new XmlElementAttribute();
      attr.ElementName = "Brass";
      attr.Type = typeof(Brass);

      // Add the element to the collection of elements.
      attrs.XmlElements.Add(attr);

      // Create the XmlAttributeOverrides object.
      XmlAttributeOverrides attrOverrides = new XmlAttributeOverrides();

      /* Add the type of the class that contains the overridden 
      member and the XmlAttributes to override it with to the 
      XmlAttributeOverrides object. */
      attrOverrides.Add(typeof(Orchestra), "Instruments", attrs);

      // Create the XmlSerializer using the XmlAttributeOverrides.
      XmlSerializer s = 
      new XmlSerializer(typeof(Orchestra), attrOverrides);

      // Writing the file requires a TextWriter.
      TextWriter writer = new StreamWriter(filename);

      // Create the object that will be serialized.
      Orchestra band = new Orchestra();
      
      // Create an object of the derived type.
      Brass i = new Brass();
      i.Name = "Trumpet";
      i.IsValved = true;
      Instrument[] myInstruments = {i};
      band.Instruments = myInstruments;

      // Serialize the object.
      s.Serialize(writer,band);
      writer.Close();
   }

   public void DeserializeObject(string filename)
   {
      XmlAttributeOverrides attrOverrides = 
         new XmlAttributeOverrides();
      XmlAttributes attrs = new XmlAttributes();

      // Create an XmlElementAttribute to override the Instrument.
      XmlElementAttribute attr = new XmlElementAttribute();
      attr.ElementName = "Brass";
      attr.Type = typeof(Brass);

      // Add the element to the collection of elements.
      attrs.XmlElements.Add(attr);

      attrOverrides.Add(typeof(Orchestra), "Instruments", attrs);

      // Create the XmlSerializer using the XmlAttributeOverrides.
      XmlSerializer s = 
      new XmlSerializer(typeof(Orchestra), attrOverrides);

      FileStream fs = new FileStream(filename, FileMode.Open);
      Orchestra band = (Orchestra) s.Deserialize(fs);
      Console.WriteLine("Brass:");

      /* The difference between deserializing the overridden 
      XML document and serializing it is this: To read the derived 
      object values, you must declare an object of the derived type 
      (Brass), and cast the Instrument instance to it. */
      Brass b;
      foreach(Instrument i in band.Instruments) 
      {
         b = (Brass)i;
         Console.WriteLine(
         b.Name + "\n" + 
         b.IsValved);
      }
   }
}
#using <System.Xml.dll>
#using <System.dll>

using namespace System;
using namespace System::IO;
using namespace System::Xml::Serialization;
public ref class Instrument
{
public:
   String^ Name;
};

public ref class Brass: public Instrument
{
public:
   bool IsValved;
};

public ref class Orchestra
{
public:
   array<Instrument^>^Instruments;
};

void SerializeObject( String^ filename )
{
   /* Each overridden field, property, or type requires 
      an XmlAttributes object. */
   XmlAttributes^ attrs = gcnew XmlAttributes;

   /* Create an XmlElementAttribute to override the 
      field that returns Instrument objects. The overridden field
      returns Brass objects instead. */
   XmlElementAttribute^ attr = gcnew XmlElementAttribute;
   attr->ElementName = "Brass";
   attr->Type = Brass::typeid;

   // Add the element to the collection of elements.
   attrs->XmlElements->Add( attr );

   // Create the XmlAttributeOverrides object.
   XmlAttributeOverrides^ attrOverrides = gcnew XmlAttributeOverrides;

   /* Add the type of the class that contains the overridden 
      member and the XmlAttributes to override it with to the 
      XmlAttributeOverrides object. */
   attrOverrides->Add( Orchestra::typeid, "Instruments", attrs );

   // Create the XmlSerializer using the XmlAttributeOverrides.
   XmlSerializer^ s = gcnew XmlSerializer( Orchestra::typeid,attrOverrides );

   // Writing the file requires a TextWriter.
   TextWriter^ writer = gcnew StreamWriter( filename );

   // Create the object that will be serialized.
   Orchestra^ band = gcnew Orchestra;

   // Create an object of the derived type.
   Brass^ i = gcnew Brass;
   i->Name = "Trumpet";
   i->IsValved = true;
   array<Instrument^>^myInstruments = {i};
   band->Instruments = myInstruments;

   // Serialize the object.
   s->Serialize( writer, band );
   writer->Close();
}

void DeserializeObject( String^ filename )
{
   XmlAttributeOverrides^ attrOverrides = gcnew XmlAttributeOverrides;
   XmlAttributes^ attrs = gcnew XmlAttributes;

   // Create an XmlElementAttribute to override the Instrument.
   XmlElementAttribute^ attr = gcnew XmlElementAttribute;
   attr->ElementName = "Brass";
   attr->Type = Brass::typeid;

   // Add the element to the collection of elements.
   attrs->XmlElements->Add( attr );
   attrOverrides->Add( Orchestra::typeid, "Instruments", attrs );

   // Create the XmlSerializer using the XmlAttributeOverrides.
   XmlSerializer^ s = gcnew XmlSerializer( Orchestra::typeid,attrOverrides );
   FileStream^ fs = gcnew FileStream( filename,FileMode::Open );
   Orchestra^ band = dynamic_cast<Orchestra^>(s->Deserialize( fs ));
   Console::WriteLine( "Brass:" );

   /* The difference between deserializing the overridden 
      XML document and serializing it is this: To read the derived 
      object values, you must declare an object of the derived type 
      (Brass), and cast the Instrument instance to it. */
   Brass^ b;
   System::Collections::IEnumerator^ myEnum = band->Instruments->GetEnumerator();
   while ( myEnum->MoveNext() )
   {
      Instrument^ i = safe_cast<Instrument^>(myEnum->Current);
      b = dynamic_cast<Brass^>(i);
      Console::WriteLine( "{0}\n{1}", b->Name, b->IsValved );
   }
}

int main()
{
   SerializeObject( "Override.xml" );
   DeserializeObject( "Override.xml" );
}
import System.*;
import System.IO.*;
import System.Xml.Serialization.*;

public class Orchestra
{
    public Instrument instruments[];
} //Orchestra

public class Instrument
{
    public String name;
} //Instrument

public class Brass extends Instrument
{
    public boolean isValved;
} //Brass

public class Run
{
    public static void main(String[] args)
    {
        Run test = new Run();
        test.SerializeObject("Override.xml");
        test.DeserializeObject("Override.xml");
    } //main

    public void SerializeObject(String fileName)
    {
        /* Each overridden field, property, or type requires 
           an XmlAttributes object. */
        XmlAttributes attrs = new XmlAttributes();

        /* Create an XmlElementAttribute to override the 
           field that returns Instrument objects. The overridden field
           returns Brass objects instead. */
        XmlElementAttribute attr = new XmlElementAttribute();
        attr.set_ElementName("Brass");
        attr.set_Type(Brass.class.ToType());

        // Add the element to the collection of elements.
        attrs.get_XmlElements().Add(attr);

        // Create the XmlAttributeOverrides object.
        XmlAttributeOverrides attrOverrides = new XmlAttributeOverrides();

        /* Add the type of the class that contains the overridden 
           member and the XmlAttributes to override it with to the 
           XmlAttributeOverrides object. */
        attrOverrides.Add(Orchestra.class.ToType(), "instruments", attrs);

        // Create the XmlSerializer using the XmlAttributeOverrides.
        XmlSerializer s =
            new XmlSerializer(Orchestra.class.ToType(), attrOverrides);

        // Writing the file requires a TextWriter.
        TextWriter writer = new StreamWriter(fileName);

        // Create the object that will be serialized.
        Orchestra band = new Orchestra();

        // Create an object of the derived type.
        Brass i = new Brass();
        i.name = "Trumpet";
        i.isValved = true;
        Instrument myInstruments[] = { i };
        band.instruments = myInstruments;

        // Serialize the object.
        s.Serialize(writer, band);
        writer.Close();
    } //SerializeObject

    public void DeserializeObject(String fileName)
    {
        XmlAttributeOverrides attrOverrides = new XmlAttributeOverrides();
        XmlAttributes attrs = new XmlAttributes();

        // Create an XmlElementAttribute to override the Instrument.
        XmlElementAttribute attr = new XmlElementAttribute();
        attr.set_ElementName("Brass");
        attr.set_Type(Brass.class.ToType());

        // Add the element to the collection of elements.
        attrs.get_XmlElements().Add(attr);
        attrOverrides.Add(Orchestra.class.ToType(), "instruments", attrs);

        // Create the XmlSerializer using the XmlAttributeOverrides.
        XmlSerializer s =
            new XmlSerializer(Orchestra.class.ToType(), attrOverrides);
        FileStream fs = new FileStream(fileName, FileMode.Open);
        Orchestra band = (Orchestra)s.Deserialize(fs);
        Console.WriteLine("Brass:");

        /* The difference between deserializing the overridden 
           XML document and serializing it is this: To read the derived 
           object values, you must declare an object of the derived type 
           (Brass), and cast the Instrument instance to it. */
        Brass b;
        for (int iCtr = 0; iCtr < band.instruments.length; iCtr++) {
            Instrument i = band.instruments[iCtr];
            b = (Brass)i;
            Console.WriteLine(b.name + "\n" + Convert.ToString(b.isValved));
        }
    } //DeserializeObject
} //Run

プラットフォーム

Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

開発プラットフォームの中には、.NET Framework によってサポートされていないバージョンがあります。サポートされているバージョンについては、「システム要件」を参照してください。

バージョン情報

.NET Framework

サポート対象 : 2.0、1.1、1.0

.NET Compact Framework

サポート対象 : 2.0

参照

関連項目

XmlAttributes クラス
XmlAttributes メンバ
System.Xml.Serialization 名前空間