方法: TileBrush を使用してさまざまなタイル パターンを作成する
この例からは、TileBrush の TileMode プロパティを利用してパターンを作成する方法がわかります。
TileMode プロパティでは、TileBrush のコンテンツを繰り返す方法を、つまり、出力領域を塗りつぶす目的で並べる方法を指定できます。 パターンを作成するために、TileMode を Tile、FlipX、FlipY、FlipXY に設定します。 また、色を塗りつぶす領域より小さくなるよう、TileBrush の Viewport を設定する必要があります。このように設定しないと、使用する TileMode 設定に関係なく、タイルが 1 つだけ生成されます。
例
次の例では、DrawingBrush オブジェクトが 5 つ作成され、それぞれに異なる TileMode 設定が与えられ、このオブジェクトを利用して 5 つの四角形が塗りつぶされます。 この例では DrawingBrush クラスを使用することで TileMode 動作が示されていますが、TileMode プロパティは、すべての TileBrush オブジェクトに対して、つまり、ImageBrush、VisualBrush、DrawingBrush に対して同じように機能します。
次の図は、この例で生成される出力を示しています。
TileMode プロパティで作成されたタイル パターン
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace BrushesIntroduction
{
public class TileModeExample : Page
{
public TileModeExample()
{
Background = Brushes.White;
Margin = new Thickness(20);
StackPanel mainPanel = new StackPanel();
mainPanel.HorizontalAlignment = HorizontalAlignment.Left;
//
// Create a Drawing. This will be the DrawingBrushes' content.
//
PolyLineSegment triangleLinesSegment = new PolyLineSegment();
triangleLinesSegment.Points.Add(new Point(50, 0));
triangleLinesSegment.Points.Add(new Point(0, 50));
PathFigure triangleFigure = new PathFigure();
triangleFigure.IsClosed = true;
triangleFigure.StartPoint = new Point(0, 0);
triangleFigure.Segments.Add(triangleLinesSegment);
PathGeometry triangleGeometry = new PathGeometry();
triangleGeometry.Figures.Add(triangleFigure);
GeometryDrawing triangleDrawing = new GeometryDrawing();
triangleDrawing.Geometry = triangleGeometry;
triangleDrawing.Brush = new SolidColorBrush(Color.FromArgb(255, 204, 204, 255));
Pen trianglePen = new Pen(Brushes.Black, 2);
triangleDrawing.Pen = trianglePen;
trianglePen.MiterLimit = 0;
triangleDrawing.Freeze();
//
// Create the first TileBrush. Its content is not tiled.
//
DrawingBrush tileBrushWithoutTiling = new DrawingBrush();
tileBrushWithoutTiling.Drawing = triangleDrawing;
tileBrushWithoutTiling.TileMode = TileMode.None;
// Create a rectangle and paint it with the DrawingBrush.
Rectangle noTileExampleRectangle = createExampleRectangle();
noTileExampleRectangle.Fill = tileBrushWithoutTiling;
// Add a header and the rectangle to the main panel.
mainPanel.Children.Add(createExampleHeader("None"));
mainPanel.Children.Add(noTileExampleRectangle);
//
// Create another TileBrush, this time with tiling.
//
DrawingBrush tileBrushWithTiling = new DrawingBrush();
tileBrushWithTiling.Drawing = triangleDrawing;
tileBrushWithTiling.TileMode = TileMode.Tile;
// Specify the brush's Viewport. Otherwise,
// a single tile will be produced that fills
// the entire output area and its TileMode will
// have no effect.
// This setting uses realtive values to
// creates four tiles.
tileBrushWithTiling.Viewport = new Rect(0, 0, 0.5, 0.5);
// Create a rectangle and paint it with the DrawingBrush.
Rectangle tilingExampleRectangle = createExampleRectangle();
tilingExampleRectangle.Fill = tileBrushWithTiling;
mainPanel.Children.Add(createExampleHeader("Tile"));
mainPanel.Children.Add(tilingExampleRectangle);
//
// Create a TileBrush with FlipX tiling.
// The brush's content is flipped horizontally as it is
// tiled in this example
//
DrawingBrush tileBrushWithFlipXTiling = new DrawingBrush();
tileBrushWithFlipXTiling.Drawing = triangleDrawing;
tileBrushWithFlipXTiling.TileMode = TileMode.FlipX;
// Specify the brush's Viewport.
tileBrushWithFlipXTiling.Viewport = new Rect(0, 0, 0.5, 0.5);
// Create a rectangle and paint it with the DrawingBrush.
Rectangle flipXTilingExampleRectangle = createExampleRectangle();
flipXTilingExampleRectangle.Fill = tileBrushWithFlipXTiling;
mainPanel.Children.Add(createExampleHeader("FlipX"));
mainPanel.Children.Add(flipXTilingExampleRectangle);
//
// Create a TileBrush with FlipY tiling.
// The brush's content is flipped vertically as it is
// tiled in this example
//
DrawingBrush tileBrushWithFlipYTiling = new DrawingBrush();
tileBrushWithFlipYTiling.Drawing = triangleDrawing;
tileBrushWithFlipYTiling.TileMode = TileMode.FlipY;
// Specify the brush's Viewport.
tileBrushWithFlipYTiling.Viewport = new Rect(0, 0, 0.5, 0.5);
// Create a rectangle and paint it with the DrawingBrush.
Rectangle flipYTilingExampleRectangle = createExampleRectangle();
flipYTilingExampleRectangle.Fill = tileBrushWithFlipYTiling;
mainPanel.Children.Add(createExampleHeader("FlipY"));
mainPanel.Children.Add(flipYTilingExampleRectangle);
//
// Create a TileBrush with FlipXY tiling.
// The brush's content is flipped vertically as it is
// tiled in this example
//
DrawingBrush tileBrushWithFlipXYTiling = new DrawingBrush();
tileBrushWithFlipXYTiling.Drawing = triangleDrawing;
tileBrushWithFlipXYTiling.TileMode = TileMode.FlipXY;
// Specify the brush's Viewport.
tileBrushWithFlipXYTiling.Viewport = new Rect(0, 0, 0.5, 0.5);
// Create a rectangle and paint it with the DrawingBrush.
Rectangle flipXYTilingExampleRectangle = createExampleRectangle();
flipXYTilingExampleRectangle.Fill = tileBrushWithFlipXYTiling;
mainPanel.Children.Add(createExampleHeader("FlipXY"));
mainPanel.Children.Add(flipXYTilingExampleRectangle);
Content = mainPanel;
}
//
// Helper method that creates rectangle elements.
//
private static Rectangle createExampleRectangle()
{
Rectangle exampleRectangle = new Rectangle();
exampleRectangle.Width = 50;
exampleRectangle.Height = 50;
exampleRectangle.Stroke = Brushes.Black;
exampleRectangle.StrokeThickness = 1;
return exampleRectangle;
}
//
// Helper method that creates headers for the examples.
//
private static TextBlock createExampleHeader(String text)
{
TextBlock header = new TextBlock();
header.Margin = new Thickness(0, 10, 0, 0);
header.Text = text;
return header;
}
}
}
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Input
Imports System.Windows.Media
Imports System.Windows.Media.Animation
Imports System.Windows.Shapes
Namespace BrushesIntroduction
Public Class TileModeExample
Inherits Page
Public Sub New()
Background = Brushes.White
Margin = New Thickness(20)
Dim mainPanel As New StackPanel()
mainPanel.HorizontalAlignment = HorizontalAlignment.Left
'
' Create a Drawing. This will be the DrawingBrushes' content.
'
Dim triangleLinesSegment As New PolyLineSegment()
triangleLinesSegment.Points.Add(New Point(50, 0))
triangleLinesSegment.Points.Add(New Point(0, 50))
Dim triangleFigure As New PathFigure()
triangleFigure.IsClosed = True
triangleFigure.StartPoint = New Point(0, 0)
triangleFigure.Segments.Add(triangleLinesSegment)
Dim triangleGeometry As New PathGeometry()
triangleGeometry.Figures.Add(triangleFigure)
Dim triangleDrawing As New GeometryDrawing()
triangleDrawing.Geometry = triangleGeometry
triangleDrawing.Brush = New SolidColorBrush(Color.FromArgb(255, 204, 204, 255))
Dim trianglePen As New Pen(Brushes.Black, 2)
triangleDrawing.Pen = trianglePen
trianglePen.MiterLimit = 0
triangleDrawing.Freeze()
'
' Create the first TileBrush. Its content is not tiled.
'
Dim tileBrushWithoutTiling As New DrawingBrush()
tileBrushWithoutTiling.Drawing = triangleDrawing
tileBrushWithoutTiling.TileMode = TileMode.None
' Create a rectangle and paint it with the DrawingBrush.
Dim noTileExampleRectangle As Rectangle = createExampleRectangle()
noTileExampleRectangle.Fill = tileBrushWithoutTiling
' Add a header and the rectangle to the main panel.
mainPanel.Children.Add(createExampleHeader("None"))
mainPanel.Children.Add(noTileExampleRectangle)
'
' Create another TileBrush, this time with tiling.
'
Dim tileBrushWithTiling As New DrawingBrush()
tileBrushWithTiling.Drawing = triangleDrawing
tileBrushWithTiling.TileMode = TileMode.Tile
' Specify the brush's Viewport. Otherwise,
' a single tile will be produced that fills
' the entire output area and its TileMode will
' have no effect.
' This setting uses realtive values to
' creates four tiles.
tileBrushWithTiling.Viewport = New Rect(0, 0, 0.5, 0.5)
' Create a rectangle and paint it with the DrawingBrush.
Dim tilingExampleRectangle As Rectangle = createExampleRectangle()
tilingExampleRectangle.Fill = tileBrushWithTiling
mainPanel.Children.Add(createExampleHeader("Tile"))
mainPanel.Children.Add(tilingExampleRectangle)
'
' Create a TileBrush with FlipX tiling.
' The brush's content is flipped horizontally as it is
' tiled in this example
'
Dim tileBrushWithFlipXTiling As New DrawingBrush()
tileBrushWithFlipXTiling.Drawing = triangleDrawing
tileBrushWithFlipXTiling.TileMode = TileMode.FlipX
' Specify the brush's Viewport.
tileBrushWithFlipXTiling.Viewport = New Rect(0, 0, 0.5, 0.5)
' Create a rectangle and paint it with the DrawingBrush.
Dim flipXTilingExampleRectangle As Rectangle = createExampleRectangle()
flipXTilingExampleRectangle.Fill = tileBrushWithFlipXTiling
mainPanel.Children.Add(createExampleHeader("FlipX"))
mainPanel.Children.Add(flipXTilingExampleRectangle)
'
' Create a TileBrush with FlipY tiling.
' The brush's content is flipped vertically as it is
' tiled in this example
'
Dim tileBrushWithFlipYTiling As New DrawingBrush()
tileBrushWithFlipYTiling.Drawing = triangleDrawing
tileBrushWithFlipYTiling.TileMode = TileMode.FlipY
' Specify the brush's Viewport.
tileBrushWithFlipYTiling.Viewport = New Rect(0, 0, 0.5, 0.5)
' Create a rectangle and paint it with the DrawingBrush.
Dim flipYTilingExampleRectangle As Rectangle = createExampleRectangle()
flipYTilingExampleRectangle.Fill = tileBrushWithFlipYTiling
mainPanel.Children.Add(createExampleHeader("FlipY"))
mainPanel.Children.Add(flipYTilingExampleRectangle)
'
' Create a TileBrush with FlipXY tiling.
' The brush's content is flipped vertically as it is
' tiled in this example
'
Dim tileBrushWithFlipXYTiling As New DrawingBrush()
tileBrushWithFlipXYTiling.Drawing = triangleDrawing
tileBrushWithFlipXYTiling.TileMode = TileMode.FlipXY
' Specify the brush's Viewport.
tileBrushWithFlipXYTiling.Viewport = New Rect(0, 0, 0.5, 0.5)
' Create a rectangle and paint it with the DrawingBrush.
Dim flipXYTilingExampleRectangle As Rectangle = createExampleRectangle()
flipXYTilingExampleRectangle.Fill = tileBrushWithFlipXYTiling
mainPanel.Children.Add(createExampleHeader("FlipXY"))
mainPanel.Children.Add(flipXYTilingExampleRectangle)
Content = mainPanel
End Sub
'
' Helper method that creates rectangle elements.
'
Private Shared Function createExampleRectangle() As Rectangle
Dim exampleRectangle As New Rectangle()
exampleRectangle.Width = 50
exampleRectangle.Height = 50
exampleRectangle.Stroke = Brushes.Black
exampleRectangle.StrokeThickness = 1
Return exampleRectangle
End Function
'
' Helper method that creates headers for the examples.
'
Private Shared Function createExampleHeader(ByVal text As String) As TextBlock
Dim header As New TextBlock()
header.Margin = New Thickness(0, 10, 0, 0)
header.Text = text
Return header
End Function
End Class
End Namespace
<!-- Demonstrates TileMode values. -->
<Page
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:PresentationOptions="http://schemas.microsoft.com/winfx/2006/xaml/presentation/options"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="PresentationOptions"
Background="White" Margin="20">
<Page.Resources>
<!-- Define a Drawing as a resource that it can be easily used
as content for all the DrawingBrush objects in this example. -->
<GeometryDrawing x:Key="TriangleDrawing"
Geometry="M0,0 L50,0 0,50Z" Brush="#CCCCFF"
PresentationOptions:Freeze="True" >
<GeometryDrawing.Pen>
<Pen Thickness="2" Brush="Black" MiterLimit="0" />
</GeometryDrawing.Pen>
</GeometryDrawing>
</Page.Resources>
<StackPanel HorizontalAlignment="Left">
<TextBlock Margin="0,10,0,0">None</TextBlock>
<Rectangle Width="50" Height="50" Stroke="Black" StrokeThickness="1">
<Rectangle.Fill>
<!-- The DrawingBrush's content is not tiled in this example. -->
<DrawingBrush TileMode="None"
Drawing="{StaticResource TriangleDrawing}" />
</Rectangle.Fill>
</Rectangle>
<TextBlock Margin="0,10,0,0">Tile</TextBlock>
<Rectangle Width="50" Height="50" Stroke="Black" StrokeThickness="1">
<Rectangle.Fill>
<!-- The DrawingBrush's content is tiled in this example.
The Viewport property is set to create four tiles. -->
<DrawingBrush TileMode="Tile" Viewport="0,0,0.5,0.5"
Drawing="{StaticResource TriangleDrawing}"/>
</Rectangle.Fill>
</Rectangle>
<TextBlock Margin="0,10,0,0">FlipX</TextBlock>
<Rectangle Width="50" Height="50" Stroke="Black" StrokeThickness="1">
<Rectangle.Fill>
<!-- The DrawingBrush's content is flipped horizontally as it is
tiled in this example. -->
<DrawingBrush
TileMode="FlipX" Viewport="0,0,0.5,0.5"
Drawing="{StaticResource TriangleDrawing}" />
</Rectangle.Fill>
</Rectangle>
<TextBlock Margin="0,10,0,0">FlipY</TextBlock>
<Rectangle Width="50" Height="50" Stroke="Black" StrokeThickness="1">
<Rectangle.Fill>
<!-- The DrawingBrush's content is flipped vertically as it is
tiled in this example. -->
<DrawingBrush TileMode="FlipY" Viewport="0,0,0.5,0.5"
Drawing="{StaticResource TriangleDrawing}" />
</Rectangle.Fill>
</Rectangle>
<TextBlock Margin="0,10,0,0">FlipXY</TextBlock>
<Rectangle Width="50" Height="50" Stroke="Black" StrokeThickness="1">
<Rectangle.Fill>
<!-- The DrawingBrush's content is flipped horizontally
and vertically as it is tiled in this example. -->
<DrawingBrush TileMode="FlipXY" Viewport="0,0,0.5,0.5"
Drawing="{StaticResource TriangleDrawing}" />
</Rectangle.Fill>
</Rectangle>
</StackPanel>
</Page>
関連項目
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