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SKTileMapNode.Shader Property

Definition

If not null, a SKShader applied to each tile in the map.

public virtual SpriteKit.SKShader Shader { [Foundation.Export("shader", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setShader:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.Shader : SpriteKit.SKShader with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Attributes

Applies to