次の方法で共有


SiloRuntimeStatistics.AvailableMemory プロパティ

定義

注意事項

The will be removed, use EnvironmentStatistics.AvailableMemoryBytes instead.

サイロ [バイト] で使用できるメモリの量。

public float AvailableMemory { get; }
public float? AvailableMemory { get; }
[Orleans.Id(3)]
public float? AvailableMemory { get; }
[Orleans.Id(3)]
[System.Obsolete("The will be removed, use EnvironmentStatistics.AvailableMemoryBytes instead.", false)]
public float? AvailableMemory { get; }
member this.AvailableMemory : single
member this.AvailableMemory : Nullable<single>
[<Orleans.Id(3)>]
member this.AvailableMemory : Nullable<single>
[<Orleans.Id(3)>]
[<System.Obsolete("The will be removed, use EnvironmentStatistics.AvailableMemoryBytes instead.", false)>]
member this.AvailableMemory : Nullable<single>
Public ReadOnly Property AvailableMemory As Single
Public ReadOnly Property AvailableMemory As Nullable(Of Single)

プロパティ値

属性

適用対象