LinkConnectDirectiveHasTargetDirectives.TargetDirective Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
DomainRole TargetDirective Link connect directive this is a target directive of.
public:
property Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirective ^ TargetDirective { Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirective ^ get(); void set(Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirective ^ value); };
[Microsoft.VisualStudio.Modeling.Design.DescriptionResource("Microsoft.VisualStudio.Modeling.DslDefinition.LinkConnectDirectiveHasTargetDirectives/TargetDirective.Description", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.Design.DisplayNameResource("Microsoft.VisualStudio.Modeling.DslDefinition.LinkConnectDirectiveHasTargetDirectives/TargetDirective.DisplayName", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.DomainObjectId("7718fa86-4a9d-4104-b1aa-3017c1ba8aac")]
[Microsoft.VisualStudio.Modeling.DomainRole(Microsoft.VisualStudio.Modeling.DomainRoleOrder.Target, Multiplicity=Microsoft.VisualStudio.Modeling.Multiplicity.ZeroOne, PropagatesCopy=Microsoft.VisualStudio.Modeling.PropagatesCopyOption.DoNotPropagateCopy, PropagatesDelete=true, PropertyDisplayNameKey="Microsoft.VisualStudio.Modeling.DslDefinition.LinkConnectDirectiveHasTargetDirectives/TargetDirective.PropertyDisplayName", PropertyName="TargetOf")]
public Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective TargetDirective { [System.Diagnostics.DebuggerStepThrough] get; [System.Diagnostics.DebuggerStepThrough] set; }
[<Microsoft.VisualStudio.Modeling.Design.DescriptionResource("Microsoft.VisualStudio.Modeling.DslDefinition.LinkConnectDirectiveHasTargetDirectives/TargetDirective.Description", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.Design.DisplayNameResource("Microsoft.VisualStudio.Modeling.DslDefinition.LinkConnectDirectiveHasTargetDirectives/TargetDirective.DisplayName", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.DomainObjectId("7718fa86-4a9d-4104-b1aa-3017c1ba8aac")>]
[<Microsoft.VisualStudio.Modeling.DomainRole(Microsoft.VisualStudio.Modeling.DomainRoleOrder.Target, Multiplicity=Microsoft.VisualStudio.Modeling.Multiplicity.ZeroOne, PropagatesCopy=Microsoft.VisualStudio.Modeling.PropagatesCopyOption.DoNotPropagateCopy, PropagatesDelete=true, PropertyDisplayNameKey="Microsoft.VisualStudio.Modeling.DslDefinition.LinkConnectDirectiveHasTargetDirectives/TargetDirective.PropertyDisplayName", PropertyName="TargetOf")>]
[<get: System.Diagnostics.DebuggerStepThrough>]
[<set: System.Diagnostics.DebuggerStepThrough>]
member this.TargetDirective : Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective with get, set
Public Property TargetDirective As RolePlayerConnectDirective
Property Value
- Attributes