PluginNoop.ComputeAttachmentPointAdjustment メソッド
定義
重要
一部の情報は、リリース前に大きく変更される可能性があるプレリリースされた製品に関するものです。 Microsoft は、ここに記載されている情報について、明示または黙示を問わず、一切保証しません。
public bool ComputeAttachmentPointAdjustment (Microsoft.MixedReality.WorldLocking.Core.AnchorId oldAnchorId, UnityEngine.Vector3 oldLocationFromAnchor, out Microsoft.MixedReality.WorldLocking.Core.AnchorId newAnchorId, out UnityEngine.Vector3 newLocationFromAnchor, out UnityEngine.Pose adjustment);
abstract member ComputeAttachmentPointAdjustment : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 * AnchorId * Vector3 * Pose -> bool
override this.ComputeAttachmentPointAdjustment : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 * AnchorId * Vector3 * Pose -> bool
Public Function ComputeAttachmentPointAdjustment (oldAnchorId As AnchorId, oldLocationFromAnchor As Vector3, ByRef newAnchorId As AnchorId, ByRef newLocationFromAnchor As Vector3, ByRef adjustment As Pose) As Boolean
パラメーター
- oldAnchorId
- AnchorId
- oldLocationFromAnchor
- UnityEngine.Vector3
- newAnchorId
- AnchorId
- newLocationFromAnchor
- UnityEngine.Vector3
- adjustment
- UnityEngine.Pose