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MicrosoftArticulatedHand.UpdateController(InputDevice) Method

Definition

The OpenXR plug-in uses extensions to expose all possible data, which might be surfaced through multiple input devices. This method is overridden to account for multiple input devices.

public:
 override void UpdateController(UnityEngine::XR::InputDevice inputDevice);
public override void UpdateController (UnityEngine.XR.InputDevice inputDevice);
override this.UpdateController : UnityEngine.XR.InputDevice -> unit
Public Overrides Sub UpdateController (inputDevice As InputDevice)

Parameters

inputDevice
UnityEngine.XR.InputDevice

The current input device to grab data from.

Applies to