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ProximityEffectConfiguration.FarScale Property

Definition

A Proximity-enabled object scales by this amount when a hand moves out of range. Default is 0, invisible object.

public:
 property float FarScale { float get(); void set(float value); };
public float FarScale { get; set; }
member this.FarScale : single with get, set
Public Property FarScale As Single

Property Value

Applies to