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IProximityEffectObjectProvider Interface

Definition

Interface for defining a proximity object provider used in ProximityEffect of BoundsControl ProximityEffectObjectProviders are responsible for providing gameobjects that are scaled / visually altered in ProximityEffect.

public interface class IProximityEffectObjectProvider
public interface IProximityEffectObjectProvider
type IProximityEffectObjectProvider = interface
Public Interface IProximityEffectObjectProvider
Derived

Properties

IsActive

Returns true if the provider has any visible objects

ProximityObjectsChanged

Allow for accessing / subscribing to the changed event for objects that show a proximity effect

Methods

ForEachProximityObject(Action<Transform>)

This method allows iterating over the proximity scaled visuals. It should return the gameobject the scaling should be applied to.

GetBaseMaterial()

Base Material is applied to any proximity scaled object whenever in medium or far/no proximity mode

GetHighlightedMaterial()

Provides the highlighted material that gets applied to any proximity scaled object in close proximity mode

GetObjectSize()

Returns the original object size of the provided proximity scaled objects

Applies to