DistorterSphere.DistortPointInternal(Vector3, Single) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Internal function where position distortion is done
protected:
override UnityEngine::Vector3 DistortPointInternal(UnityEngine::Vector3 point, float strength);
protected override UnityEngine.Vector3 DistortPointInternal (UnityEngine.Vector3 point, float strength);
override this.DistortPointInternal : UnityEngine.Vector3 * single -> UnityEngine.Vector3
Protected Overrides Function DistortPointInternal (point As Vector3, strength As Single) As Vector3
Parameters
- point
- UnityEngine.Vector3
- strength
- Single
Returns
UnityEngine.Vector3