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MixedRealityInputSystem.RaiseRotationInputChanged Method

Definition

Raise the 3 degrees of freedom input event.

public:
 virtual void RaiseRotationInputChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction inputAction, UnityEngine::Quaternion rotation);
public void RaiseRotationInputChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction, UnityEngine.Quaternion rotation);
abstract member RaiseRotationInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Quaternion -> unit
override this.RaiseRotationInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Quaternion -> unit
Public Sub RaiseRotationInputChanged (source As IMixedRealityInputSource, handedness As Handedness, inputAction As MixedRealityInputAction, rotation As Quaternion)

Parameters

handedness
Handedness
rotation
UnityEngine.Quaternion

Implements

Applies to