InputMappingAxisUtility.RemoveMappings(InputManagerAxis[]) Method
Definition
Important
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Simple static function to apply Unity InputManager Axis configuration
public:
static void RemoveMappings(cli::array <Microsoft::MixedReality::Toolkit::Utilities::Editor::InputManagerAxis ^> ^ axisMappings);
public static void RemoveMappings (Microsoft.MixedReality.Toolkit.Utilities.Editor.InputManagerAxis[] axisMappings);
static member RemoveMappings : Microsoft.MixedReality.Toolkit.Utilities.Editor.InputManagerAxis[] -> unit
Public Shared Sub RemoveMappings (axisMappings As InputManagerAxis())
Parameters
- axisMappings
- InputManagerAxis[]
Optional array of Axis Mappings, to configure your own custom set
Remarks
This only exists as the Unity input manager CANNOT map Axis to an id, it has to be through a mapping