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RiggedHandVisualizer.DeformPosition Field

Definition

public: bool DeformPosition;
[UnityEngine.Tooltip("Allows the mesh to be stretched to align with finger joint positions. Only set to true when mesh is not visible.")]
public bool DeformPosition;
[<UnityEngine.Tooltip("Allows the mesh to be stretched to align with finger joint positions. Only set to true when mesh is not visible.")>]
val mutable DeformPosition : bool
Public DeformPosition As Boolean 

Field Value

Attributes
UnityEngine.TooltipAttribute

Applies to