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StateManager.OnStateActivated Property

Definition

The Unity Event with the activated state as the event data. This event is invoked when a state is set to on.

public:  property Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionStateActiveEvent ^ OnStateActivated {  public:
Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionStateActiveEvent ^ get(); protected:
 void set(Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionStateActiveEvent ^ value); };
public Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement.InteractionStateActiveEvent OnStateActivated { get; protected set; }
member this.OnStateActivated : Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement.InteractionStateActiveEvent with get, set
Public Property OnStateActivated As InteractionStateActiveEvent

Property Value

Applies to