次の方法で共有


GKPerlinNoiseSource.Create(Double, nint, Double, Double, Int32) メソッド

定義

[Foundation.Export("perlinNoiseSourceWithFrequency:octaveCount:persistence:lacunarity:seed:")]
public static GameplayKit.GKPerlinNoiseSource Create (double frequency, nint octaveCount, double persistence, double lacunarity, int seed);
static member Create : double * nint * double * double * int -> GameplayKit.GKPerlinNoiseSource

パラメーター

frequency
Double
octaveCount
System.System.IntPtr System.nativeint
persistence
Double
lacunarity
Double
seed
Int32

戻り値

属性

適用対象