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Tom Schultz's Blog

WinFX Runtime February CTP available

WPF, WCF, WF...

Author: Tom C. Schultz Date: 02/28/2006

Tech Giants Tackle Mobile Phone Gaming

Microsoft and Nokia are among those supporting an open architecture to speed development of games....

Author: Tom C. Schultz Date: 02/28/2006

Microsoft Game Developer Day @ GDC 2006

3/21/2006, 10 a.m. - 6 p.m. XNA Studio: Advanced Features of XNA's Build System Next Generation...

Author: Tom C. Schultz Date: 02/13/2006

GPU Gems 2: Using Vertex Texture Displacement for Realistic Water Rendering

A very chapter excerpt from GPU Gems2 on how to create realistic water rendering using DX Shader...

Author: Tom C. Schultz Date: 02/13/2006

CS Group PM Ryan Donovan's Blog

Ryan Donovan is the Group Program Manager, head honcho, for Commerce Server. You can access his blog...

Author: Tom C. Schultz Date: 02/13/2006

WCF Product Team Site

News & Articles Resources Samples Forums Product Team Member Blogs...

Author: Tom C. Schultz Date: 02/10/2006

WS-Sudoku - Multi-Player Game over WCF

Gaurav Khanna has extended his Sudoku game to make it multiplayer via a publish/subscribe pattern...

Author: Tom C. Schultz Date: 02/10/2006

Halo2 coming to Vista

https://www.xbox.com/en-US/press/2006/0206-halo2vista.htm

Author: Tom C. Schultz Date: 02/09/2006

February 2006 DirectX SDK Available

https://www.microsoft.com/downloads/details.aspx?FamilyId=EDB98FFA-A59C-4C23-9B92-BA304F188314&di...

Author: Tom C. Schultz Date: 02/09/2006

MDX Game Engines

In response to my post on Suva Interactive, ZMan from the ZBuffer sent me a link to his...

Author: Tom C. Schultz Date: 02/02/2006

2006 PC Games

A very comprehensive list with screen shots (page is very heavy)...

Author: Tom C. Schultz Date: 02/02/2006

Spatial Ace - 3D/2D Development Environment

Thanks much to MVP Kevin Spencer for the link. https://www.spatialace.com/summary_of_features.html

Author: Tom C. Schultz Date: 02/02/2006

Suva Interactive - MDX Game Engine

Suva-3D is a real-time game engine for simulation, modeling, and interactive software titles. The...

Author: Tom C. Schultz Date: 02/02/2006

MSDN Video Game Development WebCasts - FREE

11 free webcasts 3D/2D .NET20 https://www.microsoft.com/events/series/msdnvideodev.mspx

Author: Tom C. Schultz Date: 02/02/2006

December 2005 DirectX SDK Available

This release also include a public pre-release of Microsoft Cross-Platform Audio Creation tool,...

Author: Tom C. Schultz Date: 02/02/2006

Adobe Illustrator to WPF/XAML Export

My good friend Mike Swanson who is a Group Manager for Platform Evangelism has written this killer...

Author: Tom C. Schultz Date: 02/02/2006

NASA WorldWind - ported to Windows Mobile 5.0, Managed Direct3D

Click here. Casey Chestnut ported NASA's WorldWind application to WM5.0, D3D. Very awesome!!

Author: Tom C. Schultz Date: 02/02/2006

Replacement for DirectPlay?

https://mdx.ircomm.net/Home/tabid/36/ctl/Details/mid/365/ItemID/7/Default.aspx An interesting idea of...

Author: Tom C. Schultz Date: 02/02/2006

Real-Time 3D Terrain Engines Using C++ and DirectX 9

This is an awesome book written by one of the Halo programmers, Greg Snook. I highly recommend it...

Author: Tom C. Schultz Date: 02/02/2006

PDC 2005 Presentations: DirectX and Windows Vista

https://msdn.microsoft.com/directx/archives/pdc2005/ Part 1: Utilizing the Maximum Power of the GPU...

Author: Tom C. Schultz Date: 02/02/2006

DirectPlay replacement - Genesis

https://mdx.ircomm.net/Home/tabid/36/ctl/Details/mid/365/ItemID/7/Default.aspx A rather cool idea of...

Author: Tom C. Schultz Date: 02/02/2006

MDXinfo

https://www.mdxinfo.com/ MDX info is a website created by some enthusiasts to provide information on...

Author: Tom C. Schultz Date: 02/02/2006

GameDev.net : An Overview of Microsoft's Direct3D 10 API

https://www.gamedev.net/reference/programming/features/d3d10overview/

Author: Tom C. Schultz Date: 02/02/2006

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