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Functional C#: Providing an Option Part 2

In my previous post I discussed creating an Option style construct for C#/.Net.  This post is a followup with the complete code snippet.  It’s been updated in response to several bits of feedback I received.  Namely

  1. Option is now a struct vs. class
  2. Added equality metrics
  3. Allowing implicit conversion T –> Option<T>

As usual, this is available in the latest version of RantPack: https://code.msdn.microsoft.com/RantPack

 [Immutable]
[Serializable]
[SuppressMessage("Microsoft.Naming", "CA1716")]
public struct Option<T> : IEquatable<Option<T>>
{
    private readonly T m_value;
    private readonly bool m_hasValue;

    public static Option<T> Empty
    {
        get { return new Option<T>(); }
    }

    public bool HasValue
    {
        get { return m_hasValue; }
    }

    [DebuggerDisplay("m_value")]
    public T Value
    {
        get
        {
            if (!HasValue)
            {
                throw new InvalidOperationException("Option does not have a value");
            }

            return m_value;
        }
    }

    public T ValueOrDefault
    {
        get { return m_hasValue ? m_value : default(T); }
    }

    public Option(T value)
    {
        m_hasValue = true;
        m_value = value;
    }

    #region Operators

    [SuppressMessage("Microsoft.Usage", "CA1801")]
    [SuppressMessage("Microsoft.Usage", "CA2225")]
    public static implicit operator Option<T>(Option option)
    {
        return Option<T>.Empty;
    }

    [SuppressMessage("Microsoft.Usage", "CA1801")]
    public static implicit operator Option<T>(T value)
    {
        return new Option<T>(value);
    }

    public static bool operator ==(Option<T> left, Option<T> right)
    {
        return left.Equals(right);
    }
    public static bool operator !=(Option<T> left, Option<T> right)
    {
        return !left.Equals(right);
    }

    #endregion

    #region IEquatable<T> Members

    public bool Equals(Option<T> other)
    {
        if (other.HasValue != this.HasValue)
        {
            return false;
        }

        // Both don't have a value
        if (!other.HasValue)
        {
            return true;
        }

        return EqualityComparer<T>.Default.Equals(m_value, other.Value);
    }

    #endregion

    #region Overrides

    public override bool Equals(object obj)
    {
        if (obj is Option<T>)
        {
            return Equals((Option<T>)obj);
        }

        return false;
    }

    public override int GetHashCode()
    {
        if (!HasValue)
        {
            return 0;
        }

        return EqualityComparer<T>.Default.GetHashCode(m_value);
    }

    #endregion
}

[Immutable]
[Serializable]
[SuppressMessage("Microsoft.Naming", "CA1716")]
public sealed class Option
{
    private static Option s_empty = new Option();

    private Option()
    {
    }

    public static Option<T> Create<T>(T value)
    {
        return new Option<T>(value);
    }

    public static Option Empty
    {
        get { return s_empty; }
    }
}

Comments

  • Anonymous
    October 08, 2008
    PingBack from http://www.easycoded.com/functional-c-providing-an-option-part-2/

  • Anonymous
    October 30, 2008
    Why do you need something this complicated? Just to have a unified way of coding between value and reference types? Because otherwise, value types can use T? (and test v.HasValue()) and reference types can use T and if (v != null).

  • Anonymous
    October 31, 2008
    The comment has been removed