Bit by void*
Recently I got bit by void* again because of another C++ quirk I didn't think through. I had a class which wrapped a void* which could be one of many different structs. The structs were POD and didn't have any shared functionality hence I didn't bother creating an inheritance hierarchy. Unfortunately I defined the structs like so
class C1 {
struct S1 {
int field1;
float field2;
};
struct S2 {
char field1;
};
~C1() {
delete m_pData;
}
void* m_pData; // Can be S1,S2,etc ...
}
Unfortunately this appeared to work fine for quite some time. Then after a couple of days of bug fixes I ended up with a memory leak which I quickly tracked down to a leaked COM object. Although C1 was at fault I didn't suspect any changes to this class because after all it was working fine for some time and all I did was add a new field to one of the structs. If the structs were being successfully free'd before a new field shouldn't change anything.
The field I added was of type CComPtr<T> which exposed a greater problem in my code. Even though I properly delete the pointer in C1::~C1() I wasn't running the destructor on the pointed at data and instead I was just freeing the memory. Until I added a field which had a non-trivial destructor this wasn't a problem (still a bug though).
Why did this happen? By deleting a void* and expecting a destructor to run what I'm really doing is asking C++ to behave polymorphicly. C++ as a rule won't behave this way unless it is specifically asked to with inheritance and virtual. In the case of void*, it just won't. The fix is to actually implement an inheritance hierarchy which supports polymorphism.
It's just another rule that I need to remember when coding C++.
Deleting void* is dangerous, period.
Unfortunately C++ has too many of these rules and not enough enforcement.
Comments
Anonymous
June 16, 2008
PingBack from http://blog.a-foton.ru/2008/06/16/bit-by-void/Anonymous
June 16, 2008
Boost's ptr_* containers are based on things like void* pointers. They pay great attention to the detail of managing void*, and can be a good set as to how to proceed. I am wondering whether you let implicit casting get in the way, and in that case, not having defined a proper inheritance hierarchy or virtual destructors, this could pose a problem. I wonder what was the flow leading to your leak there.Anonymous
June 16, 2008
The basic flow for the problem was both a lack of virtual destructors and an inheritance hierarchy. I haven't had time to play with the boost ptr's yet but I'm interested in how they approach void*. I was under the impression most of them were templated so they could avoid void.Anonymous
June 16, 2008
Yeah the are using void* inside a std::vector for example, even increasing void* deletion complexity further. Pretty much what happens here: template<class T, class CloneAllocator = heap_clone_allocator,class Allocator= std::allocator<void*> > class ptr_vector : public ptr_sequence_adapter<T, std::vector<void*,Allocator>, CloneAllocator> { /.../ } They carefully derive from the stl containers as well, which is adding further on the points to look after. I found it in their documentation here: http://www.boost.org/doc/libs/1_35_0/libs/ptr_container/doc/ptr_vector.html void* pointer use is yes, one of the evil points. By the way, I like your blog a lot! Keep up the good work :)Anonymous
June 16, 2008
oops delete the derivation comment, slightly more twisted than that :PAnonymous
June 17, 2008
I'll need to dive into that implemantation a bit. It looks interesting. Glad you enjoy the blog.