XNA blog looks good
I just read the first few entries on the XNA blog and I found it to be pretty interesting considering yesterday's news regarding homebrew development for the Live Arcade services. The blog entries make a few things clear that I was concerned about:
- Binary support for arcade game distribution is in the works.
- Game development for the Live arcade interface is easy for artists and story tellers (reminds me of flash).
- The platform is capable -- they've been developing an improved version of the 3d marble blast game.
I have pretty high hopes for homebrew over Live. I think that this could be a great opportunity for artists and programmers to work together to produce some exciting indie games. The best thing about it all is that it's sanctioned by Microsoft so there will not need to be any hacky work arounds or legal issues for the brew developers. As the XNA team mentioned, if the service becomes popular, we can anticipate that it will get more backing from Microsoft and will get built out faster. The earliest adopters will also be able to position themselves to make big waves in the community if things pick up regarding the XNA express package.
Looking back, my eyes opened up as soon as I heard that Marble Blast, developed using the Garage Games torque engine, would end up on Live. Now that Microsoft has announced that just about anyone who is interested can build fun and creative games that can be published freely on live, that homebrew kits will be made available inexpensively, and that a powerful framework will be included in it, I think that we may be reaching a tipping point for console homebrew. I expect that there will be heaps of success stories about budding game developers breaking into the main stream just as the counter strike mod team did with the Half Life engine and as many small development teams are doing with the opportunities with Steam.
I'll definately be keeping an eye on the XNA blog, let's hope that they are led as well as they blog!
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May 29, 2009
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