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David Rousset - HTML5 & Gaming Technical Evangelist

HTML5 & Gaming Technical Evangelist

Guide du speaker intergalactique (ou comment augmenter ses chances d’être retenu en tant que speaker en conférences au sein de l’univers)

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Date: 09/11/2015

JavaScript Open Day: vidéos & contenus

Le 19 mars dernier, nous avons accueilli dans les locaux de Microsoft France la 1ère édition du...

Date: 04/03/2015

Liste des sessions Techdays 2015 accessibles aux sourds et malentendants

Cette année, je ne suis pas peu fier d’avoir réussir à aider à la...

Date: 02/03/2015

Découvrez le beau programme du parcours Front Web des Techdays 2015 !

Date: 01/07/2015

Enhance your JavaScript debugging life using IE11, Chrome, Opera & Firefox source map support

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Date: 08/22/2014

How to remotely debug and profile the performance of your HTML5 websites & apps on Windows Phone

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Date: 07/21/2014

Introduction aux APIs graphiques d’HTML5: SVG & Canvas (2/2)

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Date: 07/11/2014

The web: the next game frontier?

window.location = "https://davrous.com/2014/06/20/the-web-the-next-game-frontier/"; PC, consoles,...

Date: 06/20/2014

Next Game Frontier 2014: videos & content

window.location = "https://www.davrous.com/2014/03/20/next-game-frontier-2014-videos-content/";...

Date: 03/20/2014

Techdays 2014: toutes les vidéos des 2 parcours Web & Gaming en ligne!

Cette année, pour la cinquième année consécutive, j’étais responsable des parcours Web des Techdays...

Date: 02/21/2014

Coding4Fun tutorial: creating a 3D WebGL procedural QRCode maze with Babylon.js

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Date: 02/19/2014

Designers: test & create your WebGL 3D worlds inside the Babylon.JS Sandbox & Editor

We’re created a set of simple tools to help you testing your 3D assets in our Babylon.JS engine...

Date: 12/17/2013

Using WebGL to create games for the Windows Store

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Date: 11/19/2013

Using IndexedDB to handle your 3D WebGL assets: sharing feedbacks & tips of Babylon.JS

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Date: 09/24/2013

Introducing Babylon.GameFX – a framework to build HTML5 WebGL games in a few lines of code

David Catuhe has recently released a simple & powerfull WebGL 3D engine named Babylon.JS: a...

Date: 07/23/2013

Tutorial part 6: learning how to write a 3D software engine in C#, TS or JS – Texture mapping, back-face culling & WebGL

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Date: 07/18/2013

Tutorial part 4 - bonus: learning how to write a 3D software engine in C#, TS or JS – Optimizing & Parallelism

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Date: 06/25/2013

Tutorial part 3: learning how to write a 3D soft engine in C#, TS or JS – loading meshes exported from Blender

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Date: 06/17/2013

Tutorial part 2: learning how to write a 3D soft engine from scratch in C#, TS or JS – drawing lines & triangles

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Date: 06/14/2013

Tutorial series: learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript

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Date: 06/13/2013

HTML5 Gaming: benchmarking your sprites animations to target all devices & browsers

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Date: 04/26/2013

Coding4fun: the Star Wars intro in pure CSS3 thanks to 3D transform & animations

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Date: 02/25/2013

Creating an universal virtual touch joystick working for all Touch models thanks to Hand.JS

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Date: 02/22/2013

Tout savoir sur le parcours Windows 8/Windows Phone 8 des Techdays 2013 !

Cette année, comme tous les ans depuis 5 ans maintenant, j’étais responsable du parcours Web des...

Date: 12/19/2012

Tutorial Series: using WinJS & WinRT to build a fun HTML5 Camera Application for Windows 8 (4/4)

// In this fourth & last tutorial, we’re going to play with pixels manipulation. We will first...

Date: 10/02/2012

Tutorial Series: using WinJS & WinRT to build a fun HTML5 Camera Application for Windows 8 (3/4)

// In this third tutorial, we will use the WinJS FlipView control to navigate between our live...

Date: 09/11/2012

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