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Enumerazione Direct3DBindings (winrtdirect3d11.h)

Sintassi

typedef enum Direct3DBindings {
  Direct3DBindings_VertexBuffer,
  Direct3DBindings_IndexBuffer,
  Direct3DBindings_ConstantBuffer,
  Direct3DBindings_ShaderResource,
  Direct3DBindings_StreamOutput,
  Direct3DBindings_RenderTarget,
  Direct3DBindings_DepthStencil,
  Direct3DBindings_UnorderedAccess,
  Direct3DBindings_Decoder,
  Direct3DBindings_VideoEncoder
} ;

Costanti

 
Direct3DBindings_VertexBuffer
Direct3DBindings_IndexBuffer
Direct3DBindings_ConstantBuffer
Direct3DBindings_ShaderResource
Direct3DBindings_StreamOutput
Direct3DBindings_RenderTarget
Direct3DBindings_DepthStencil
Direct3DBindings_UnorderedAccess
Direct3DBindings_Decoder
Direct3DBindings_VideoEncoder

Requisiti

Requisito Valore
Client minimo supportato Windows 10, versione 1809 (con SDK per app di Windows 1.0 o versione successiva)
Intestazione winrtdirect3d11.h