Pennelli XPS OM
In questo argomento viene descritto come usare diversi tipi di pennelli in un file XPS OM.
I pennelli nell'OM XPS si basano sull'interfaccia IXpsOMBrush e includono quanto segue:
- Pennelli riquadro
- Interfaccia IXpsOMTileBrush
- Interfaccia IXpsOMSolidColorBrush
- Interfaccia IXpsOMVisualBrush
- Interfaccia IXpsOMImageBrush
Pennelli sfumato
Esempi di codice
Creare un pennello a tinta unita
Nell'esempio di codice seguente viene creato un pennello a tinta unita da un valore di colore definito nel codice.
HRESULT hr = S_OK;
XPS_COLOR xpsColor;
IXpsOMSolidColorBrush *brush;
// creates a solid red brush
xpsColor.colorType = XPS_COLOR_TYPE_SRGB;
xpsColor.value.sRGB.alpha = 0xFF;
xpsColor.value.sRGB.red = 0xFF;
xpsColor.value.sRGB.green = 0x00;
xpsColor.value.sRGB.blue = 0x00;
hr = xpsFactory->CreateSolidColorBrush(
&xpsColor,
NULL,
reinterpret_cast<IXpsOMSolidColorBrush**>(&brush));
// use brush
// when finished with brush, release pointer
brush->Release();
Creare un pennello visivo
Nell'esempio di codice seguente viene creato un pennello da un oggetto visivo.
HRESULT hr = S_OK;
IXpsOMVisualBrush *brush;
XPS_RECT viewBoxRect = {0,0,0,0};
XPS_RECT viewPortRect = {0,0,0,0};
// set viewBoxRect to define the portion of the visual to use
// as the brush.
//
// set viewPortRect to define the location and size of the
// the brush in the destination
//
// create the brush
hr = xpsFactory->CreateVisualBrush (
&viewBoxRect,
&viewPortRect,
reinterpret_cast<IXpsOMVisualBrush**>(&brush));
// assign the visual object
// brushVisual points to a visual
// that is defined outside of this example
hr = brush->SetVisualLocal (brushVisual);
// use brush
// when finished with brush, release pointer
brush->Release();
Creare un pennello immagine
Fare riferimento all'esempio di codice in Place Images in an XPS OM .Refer to the code example in Place Images in an XPS OM.Refer to the code example in Place Images in an XPS OM.
Creare un pennello con sfumatura lineare
Nell'esempio di codice seguente viene creato un pennello con sfumatura lineare. La sfumatura ha due interruzioni sfumature.
HRESULT hr = S_OK;
XPS_COLOR xpsColorStop;
IXpsOMGradientStop *xpsGradientStop1, *xpsGradientStop2;
IXpsOMLinearGradientBrush *brush;
XPS_POINT startPoint, endPoint;
// define the start color
xpsColorStop.colorType = XPS_COLOR_TYPE_SRGB;
xpsColorStop.value.sRGB.alpha = 0xFF;
xpsColorStop.value.sRGB.red = 0xE4;
xpsColorStop.value.sRGB.green = 0x3B;
xpsColorStop.value.sRGB.blue = 0x2F;
// create a gradient stop by setting the color and location
// for the beginning of the gradient
hr = xpsFactory->CreateGradientStop(
&xpsColorStop,
NULL,
0.0f,
&xpsGradientStop1);
startPoint.x = 375.75f;
startPoint.y = 18.0f;
// define the end color
xpsColorStop.colorType = XPS_COLOR_TYPE_SRGB;
xpsColorStop.value.sRGB.alpha = 0xFF;
xpsColorStop.value.sRGB.red = 0xEF;
xpsColorStop.value.sRGB.green = 0x79;
xpsColorStop.value.sRGB.blue = 0x2F;
// create a gradient stop by setting the color and location
// for the end of the gradient
hr = xpsFactory->CreateGradientStop(
&xpsColorStop,
NULL,
1.0f,
&xpsGradientStop2);
endPoint.x = 375.75f;
endPoint.y = 134.6f;
// create the brush
hr = xpsFactory->CreateLinearGradientBrush(
xpsGradientStop1,
xpsGradientStop2,
&startPoint,
&endPoint,
&brush);
// release gradient stops after creating brush
xpsGradientStop1->Release();
xpsGradientStop2->Release();
// when finished with brush, release pointer to brush
brush->Release();
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