GraphicsDeviceExtensions.SetVertexShaderConstantFloat4 Method
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Sets a constant register to a generic data type which is passed to the vertex shader on the graphics device.
This member is overloaded. For complete information about this member, including syntax, usage, and examples, click a name in the overload list.
Overload List
Name | Description | |
---|---|---|
SetVertexShaderConstantFloat4<T>(GraphicsDevice, Int32, T%) | Sets a constant register to a generic data type which is passed to the vertex shader on the graphics device. | |
SetVertexShaderConstantFloat4<T>(GraphicsDevice, Int32, Int32, T%) | Sets a constant register to a generic data type which is passed to the vertex shader on the graphics device. |
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