IVsTextViewEvents.OnChangeScrollInfo Method
Notifies a client when the scrolling information is changed.
Namespace: Microsoft.VisualStudio.TextManager.Interop
Assembly: Microsoft.VisualStudio.TextManager.Interop (in Microsoft.VisualStudio.TextManager.Interop.dll)
Syntax
'Dichiarazione
Sub OnChangeScrollInfo ( _
pView As IVsTextView, _
iBar As Integer, _
iMinUnit As Integer, _
iMaxUnits As Integer, _
iVisibleUnits As Integer, _
iFirstVisibleUnit As Integer _
)
void OnChangeScrollInfo(
IVsTextView pView,
int iBar,
int iMinUnit,
int iMaxUnits,
int iVisibleUnits,
int iFirstVisibleUnit
)
void OnChangeScrollInfo(
[InAttribute] IVsTextView^ pView,
[InAttribute] int iBar,
[InAttribute] int iMinUnit,
[InAttribute] int iMaxUnits,
[InAttribute] int iVisibleUnits,
[InAttribute] int iFirstVisibleUnit
)
abstract OnChangeScrollInfo :
pView:IVsTextView *
iBar:int *
iMinUnit:int *
iMaxUnits:int *
iVisibleUnits:int *
iFirstVisibleUnit:int -> unit
function OnChangeScrollInfo(
pView : IVsTextView,
iBar : int,
iMinUnit : int,
iMaxUnits : int,
iVisibleUnits : int,
iFirstVisibleUnit : int
)
Parameters
- pView
Type: Microsoft.VisualStudio.TextManager.Interop.IVsTextView
[in] Pointer to a view object.
- iBar
Type: System.Int32
[in] Integer value referring to the bar.
- iMinUnit
Type: System.Int32
[in] Integer value for the minimum units.
- iMaxUnits
Type: System.Int32
[in] Integer value for the maximum units.
- iVisibleUnits
Type: System.Int32
[in] Integer value for the visible units.
- iFirstVisibleUnit
Type: System.Int32
[in] Integer value for the first visible unit.
Remarks
COM Signature
From textmgr.idl:
HRESULT IVsTextViewEvents::OnChangeScrollInfo(
[in] IVsTextView *pView,
[in] long iBar,
[in] long iMinUnit,
[in] long iMaxUnits,
[in] long iVisibleUnits,
[in] long iFirstVisibleUnit
);
The reference count is not incremented when you obtain a pointer to IVsTextView; if you want to keep it, call AddRef on it explicitly.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.