Procedura: creare un file di documentazione XML per un'applicazione generata da CodeDOM
Aggiornamento: novembre 2007
CodeDOM può essere utilizzato per creare codice in grado di generare documentazione XML. Il processo comporta la creazione del grafico CodeDOM che contiene i commenti per la documentazione XML, la generazione del codice e la compilazione del codice generato con l'opzione che crea l'output di tale documentazione.
Per creare un grafico CodeDOM contenente i commenti per la documentazione XML
Creare un oggetto CodeCompileUnit contenente il grafico CodeDOM per l'applicazione di esempio.
Utilizzare il costruttore CodeCommentStatement con il parametro docComment impostato su true per creare il testo e gli elementi di commento della documentazione XML.
Dim class1 As New CodeTypeDeclaration("Class1") class1.Comments.Add(New CodeCommentStatement("<summary>", True)) class1.Comments.Add(New CodeCommentStatement( _ "Create a Hello World application.", True)) class1.Comments.Add(New CodeCommentStatement( _ "<seealso cref=" & ControlChars.Quote & "Class1.Main" & _ ControlChars.Quote & "/>", True)) class1.Comments.Add(New CodeCommentStatement("</summary>", True)) ' Add the new type to the namespace type collection. samples.Types.Add(class1) ' Declare a new code entry point method. Dim start As New CodeEntryPointMethod() start.Comments.Add(New CodeCommentStatement("<summary>", True)) start.Comments.Add(New CodeCommentStatement( _ "Main method for HelloWorld application.", True)) start.Comments.Add(New CodeCommentStatement( _ "<para>Add a new paragraph to the description.</para>", True)) start.Comments.Add(New CodeCommentStatement("</summary>", True))
CodeTypeDeclaration class1 = new CodeTypeDeclaration("Class1"); class1.Comments.Add(new CodeCommentStatement("<summary>", true)); class1.Comments.Add(new CodeCommentStatement( "Create a Hello World application.", true)); class1.Comments.Add(new CodeCommentStatement( @"<seealso cref=" + '"' + "Class1.Main" + '"' + "/>", true)); class1.Comments.Add(new CodeCommentStatement("</summary>", true)); // Add the new type to the namespace type collection. samples.Types.Add(class1); // Declare a new code entry point method. CodeEntryPointMethod start = new CodeEntryPointMethod(); start.Comments.Add(new CodeCommentStatement("<summary>", true)); start.Comments.Add(new CodeCommentStatement( "Main method for HelloWorld application.", true)); start.Comments.Add(new CodeCommentStatement( @"<para>Add a new paragraph to the description.</para>", true)); start.Comments.Add(new CodeCommentStatement("</summary>", true));
Per generare il codice da CodeCompileUnit
Utilizzare il metodo GenerateCodeFromCompileUnit per generare il codice e creare un file di origine da compilare.
Dim sourceFile As New StreamWriter(sourceFileName) LogMessage("Generating code...") provider.GenerateCodeFromCompileUnit(cu, sourceFile, Nothing) sourceFile.Close()
StreamWriter sourceFile = new StreamWriter(sourceFileName); provider.GenerateCodeFromCompileUnit(cu, sourceFile, null); sourceFile.Close();
Per compilare il codice e generare il file di documentazione
Aggiungere l'opzione di compilazione /doc alla proprietà CompilerOptions di un oggetto CompilerParameters e passare l'oggetto al metodo CompileAssemblyFromFile per creare il file di documentazione XML quando il codice viene compilato.
Dim opt As New CompilerParameters(New String() {"System.dll"}) opt.GenerateExecutable = True opt.OutputAssembly = "HelloWorld.exe" opt.TreatWarningsAsErrors = True opt.IncludeDebugInformation = True opt.GenerateInMemory = True opt.CompilerOptions = "/doc" Dim results As CompilerResults LogMessage(("Compiling with " & providerName)) results = provider.CompileAssemblyFromFile(opt, sourceFileName)
CompilerParameters opt = new CompilerParameters(new string[]{ "System.dll" }); opt.GenerateExecutable = true; opt.OutputAssembly = "HelloWorld.exe"; opt.TreatWarningsAsErrors = true; opt.IncludeDebugInformation = true; opt.GenerateInMemory = true; opt.CompilerOptions = "/doc:HelloWorldDoc.xml"; CompilerResults results; LogMessage("Compiling with " + providerName); results = provider.CompileAssemblyFromFile(opt, sourceFileName);
Esempio
Nell'esempio di codice seguente viene creato un grafico CodeDOM con i commenti della documentazione, viene generato un file di codice a partire da tale grafico, viene compilato il file e viene creato un file di documentazione XML associato.
Imports System
Imports System.CodeDom
Imports System.CodeDom.Compiler
Imports System.IO
Imports System.Text.RegularExpressions
Class Program
Private Shared providerName As String = "vb"
Private Shared sourceFileName As String = "test.vb"
Shared Sub Main(ByVal args() As String)
Dim provider As CodeDomProvider = _
CodeDomProvider.CreateProvider(providerName)
LogMessage("Building CodeDOM graph...")
Dim cu As New CodeCompileUnit()
cu = BuildHelloWorldGraph()
Dim sourceFile As New StreamWriter(sourceFileName)
LogMessage("Generating code...")
provider.GenerateCodeFromCompileUnit(cu, sourceFile, Nothing)
sourceFile.Close()
Dim opt As New CompilerParameters(New String() {"System.dll"})
opt.GenerateExecutable = True
opt.OutputAssembly = "HelloWorld.exe"
opt.TreatWarningsAsErrors = True
opt.IncludeDebugInformation = True
opt.GenerateInMemory = True
opt.CompilerOptions = "/doc"
Dim results As CompilerResults
LogMessage(("Compiling with " & providerName))
results = provider.CompileAssemblyFromFile(opt, sourceFileName)
OutputResults(results)
If results.NativeCompilerReturnValue <> 0 Then
LogMessage("")
LogMessage("Compilation failed.")
Else
LogMessage("")
LogMessage("Demo completed successfully.")
End If
File.Delete(sourceFileName)
End Sub 'Main
' Build a Hello World program graph using
' System.CodeDom types.
Public Shared Function BuildHelloWorldGraph() As CodeCompileUnit
' Create a new CodeCompileUnit to contain
' the program graph.
Dim compileUnit As New CodeCompileUnit()
' Declare a new namespace called Samples.
Dim samples As New CodeNamespace("Samples")
' Add the new namespace to the compile unit.
compileUnit.Namespaces.Add(samples)
' Add the new namespace import for the System namespace.
samples.Imports.Add(New CodeNamespaceImport("System"))
' Declare a new type called Class1.
Dim class1 As New CodeTypeDeclaration("Class1")
class1.Comments.Add(New CodeCommentStatement("<summary>", True))
class1.Comments.Add(New CodeCommentStatement( _
"Create a Hello World application.", True))
class1.Comments.Add(New CodeCommentStatement( _
"<seealso cref=" & ControlChars.Quote & "Class1.Main" & _
ControlChars.Quote & "/>", True))
class1.Comments.Add(New CodeCommentStatement("</summary>", True))
' Add the new type to the namespace type collection.
samples.Types.Add(class1)
' Declare a new code entry point method.
Dim start As New CodeEntryPointMethod()
start.Comments.Add(New CodeCommentStatement("<summary>", True))
start.Comments.Add(New CodeCommentStatement( _
"Main method for HelloWorld application.", True))
start.Comments.Add(New CodeCommentStatement( _
"<para>Add a new paragraph to the description.</para>", True))
start.Comments.Add(New CodeCommentStatement("</summary>", True))
' Create a type reference for the System.Console class.
Dim csSystemConsoleType As New CodeTypeReferenceExpression( _
"System.Console")
' Build a Console.WriteLine statement.
Dim cs1 As New CodeMethodInvokeExpression(csSystemConsoleType, _
"WriteLine", New CodePrimitiveExpression("Hello World!"))
' Add the WriteLine call to the statement collection.
start.Statements.Add(cs1)
' Build another Console.WriteLine statement.
Dim cs2 As New CodeMethodInvokeExpression(csSystemConsoleType, _
"WriteLine", New CodePrimitiveExpression( _
"Press the ENTER key to continue."))
' Add the WriteLine call to the statement collection.
start.Statements.Add(cs2)
' Build a call to System.Console.ReadLine.
Dim csReadLine As New CodeMethodInvokeExpression( _
csSystemConsoleType, "ReadLine")
' Add the ReadLine statement.
start.Statements.Add(csReadLine)
' Add the code entry point method to
' the Members collection of the type.
class1.Members.Add(start)
Return compileUnit
End Function 'BuildHelloWorldGraph
Shared Sub LogMessage(ByVal [text] As String)
Console.WriteLine([text])
End Sub 'LogMessage
Shared Sub OutputResults(ByVal results As CompilerResults)
LogMessage(("NativeCompilerReturnValue=" & _
results.NativeCompilerReturnValue.ToString()))
Dim s As String
For Each s In results.Output
LogMessage(s)
Next s
End Sub 'OutputResults
End Class 'Program
using System;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.IO;
using System.Text.RegularExpressions;
namespace BasicCodeDomApp
{
class Program
{
static string providerName = "cs";
static string sourceFileName = "test.cs";
static void Main(string[] args)
{
CodeDomProvider provider =
CodeDomProvider.CreateProvider(providerName);
LogMessage("Building CodeDOM graph...");
CodeCompileUnit cu = new CodeCompileUnit();
cu = BuildHelloWorldGraph();
StreamWriter sourceFile = new StreamWriter(sourceFileName);
provider.GenerateCodeFromCompileUnit(cu, sourceFile, null);
sourceFile.Close();
CompilerParameters opt = new CompilerParameters(new string[]{
"System.dll" });
opt.GenerateExecutable = true;
opt.OutputAssembly = "HelloWorld.exe";
opt.TreatWarningsAsErrors = true;
opt.IncludeDebugInformation = true;
opt.GenerateInMemory = true;
opt.CompilerOptions = "/doc:HelloWorldDoc.xml";
CompilerResults results;
LogMessage("Compiling with " + providerName);
results = provider.CompileAssemblyFromFile(opt, sourceFileName);
OutputResults(results);
if (results.NativeCompilerReturnValue != 0)
{
LogMessage("");
LogMessage("Compilation failed.");
}
else
{
LogMessage("");
LogMessage("Demo completed successfully.");
}
File.Delete(sourceFileName);
}
// Build a Hello World program graph using
// System.CodeDom types.
public static CodeCompileUnit BuildHelloWorldGraph()
{
// Create a new CodeCompileUnit to contain
// the program graph.
CodeCompileUnit compileUnit = new CodeCompileUnit();
// Declare a new namespace called Samples.
CodeNamespace samples = new CodeNamespace("Samples");
// Add the new namespace to the compile unit.
compileUnit.Namespaces.Add(samples);
// Add the new namespace import for the System namespace.
samples.Imports.Add(new CodeNamespaceImport("System"));
// Declare a new type called Class1.
CodeTypeDeclaration class1 = new CodeTypeDeclaration("Class1");
class1.Comments.Add(new CodeCommentStatement("<summary>", true));
class1.Comments.Add(new CodeCommentStatement(
"Create a Hello World application.", true));
class1.Comments.Add(new CodeCommentStatement(
@"<seealso cref=" + '"' + "Class1.Main" + '"' + "/>", true));
class1.Comments.Add(new CodeCommentStatement("</summary>", true));
// Add the new type to the namespace type collection.
samples.Types.Add(class1);
// Declare a new code entry point method.
CodeEntryPointMethod start = new CodeEntryPointMethod();
start.Comments.Add(new CodeCommentStatement("<summary>", true));
start.Comments.Add(new CodeCommentStatement(
"Main method for HelloWorld application.", true));
start.Comments.Add(new CodeCommentStatement(
@"<para>Add a new paragraph to the description.</para>", true));
start.Comments.Add(new CodeCommentStatement("</summary>", true));
// Create a type reference for the System.Console class.
CodeTypeReferenceExpression csSystemConsoleType =
new CodeTypeReferenceExpression("System.Console");
// Build a Console.WriteLine statement.
CodeMethodInvokeExpression cs1 = new CodeMethodInvokeExpression(
csSystemConsoleType, "WriteLine",
new CodePrimitiveExpression("Hello World!"));
// Add the WriteLine call to the statement collection.
start.Statements.Add(cs1);
// Build another Console.WriteLine statement.
CodeMethodInvokeExpression cs2 = new CodeMethodInvokeExpression(
csSystemConsoleType, "WriteLine", new CodePrimitiveExpression(
"Press the ENTER key to continue."));
// Add the WriteLine call to the statement collection.
start.Statements.Add(cs2);
// Build a call to System.Console.ReadLine.
CodeMethodInvokeExpression csReadLine =
new CodeMethodInvokeExpression(csSystemConsoleType, "ReadLine");
// Add the ReadLine statement.
start.Statements.Add(csReadLine);
// Add the code entry point method to
// the Members collection of the type.
class1.Members.Add(start);
return compileUnit;
}
static void LogMessage(string text)
{
Console.WriteLine(text);
}
static void OutputResults(CompilerResults results)
{
LogMessage("NativeCompilerReturnValue=" +
results.NativeCompilerReturnValue.ToString());
foreach (string s in results.Output)
{
LogMessage(s);
}
}
}
}
Nell'esempio di codice viene creata la documentazione XML seguente nel file HelloWorldDoc.xml.
<?xml version="1.0" ?>
<doc>
<assembly>
<name>HelloWorld</name>
</assembly>
<members>
<member name="T:Samples.Class1">
<summary>
Create a Hello World application.
<seealso cref="M:Samples.Class1.Main" />
</summary>
</member>
<member name="M:Samples.Class1.Main">
<summary>
Main method for HelloWorld application.
<para>Add a new paragraph to the description.</para>
</summary>
</member>
</members>
</doc>
Compilazione del codice
- Per essere eseguito correttamente, questo esempio di codice richiede il set di autorizzazioni FullTrust.
Vedere anche
Concetti
Documentazione del codice tramite XML (Visual Basic)
Riferimenti
Commenti relativi alla documentazione XML (Guida per programmatori C#)