Condividi tramite


Overview

Modeling Materials

This document describes ESP materials in detail, providing many visual examples. The sample settings can be used to great effect when creating new aircraft or other scenery objects using 3ds Max.

See Also

Table of Contents

  • The Material Editor
  • The base material properties
  • The base textures
  • The fresnel ramp
  • The specular map and its properties
  • Bloom and ambient light scale
  • Frame buffer blending and texture clamp

The Material Editor

The base material properties

The base texture properties

The fresnel ramp

The specular map

Bloom and ambient light scale

Frame buffer blending, shadows and force texture address clamp