Procedura: Trasformare la scala di un modello 3D
Questo esempio illustra come ridimensionare un oggetto 3D. Per ridimensionare un oggetto 3D, usare un oggetto ScaleTransform3D. Le ScaleXproprietà , ScaleYe ScaleZ ridimensionano l'elemento in base al fattore specificato. Ad esempio, un ScaleX valore pari a 1,5 estende un oggetto al 150% della larghezza originale. Un ScaleY valore pari a 0,5 riduce l'altezza di un oggetto del 50%. Il codice seguente illustra l'uso di come ScaleTransform3D trasformazione per un oggetto GeometryModel3D.
<!-- Apply a scale transform to the object. You can transform the scale of the object
for the X, Y, or Z axis. The ScaleX, ScaleY, and ScaleZ properties resize the object
by the factor you specify. For example, a ScaleX value of 1.5 stretches the object to
150 percent of its original width. A ScaleY value of 0.5 shrinks the height of an object
by 50 percent. -->
<GeometryModel3D.Transform>
<!-- This Scale Transform stretches the object horizontally by 200 percent and shrinks it
vertically by 50 percent. -->
<ScaleTransform3D ScaleX="2" ScaleY="0.5" ScaleZ="1" CenterX="0" CenterY="0" CenterZ="0" />
</GeometryModel3D.Transform>
Esempio
Il codice seguente illustra l'intero esempio.
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
<DockPanel>
<Viewbox>
<Canvas Width="321" Height="201">
<!-- The Viewport3D provides a rendering surface for 3-D visual content. -->
<Viewport3D ClipToBounds="True" Width="150" Height="150" Canvas.Left="0" Canvas.Top="10">
<!-- Defines the camera used to view the 3D object. -->
<Viewport3D.Camera>
<PerspectiveCamera Position="0,0,2" LookDirection="0,0,-1" FieldOfView="60" />
</Viewport3D.Camera>
<!-- The ModelVisual3D children contain the 3D models -->
<Viewport3D.Children>
<!-- This ModelVisual3D defines the light cast in the scene. Without light, the 3D
object cannot be seen. Also, the direction of the lights affect shadowing. If desired,
you can create multiple lights with different colors that shine from different directions. -->
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" />
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<!-- The geometry specifies the shape of the 3D plane. In this sample, a flat sheet is created. -->
<GeometryModel3D.Geometry>
<MeshGeometry3D
TriangleIndices="0,1,2 3,4,5 "
Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
</GeometryModel3D.Geometry>
<!-- The material specifies the material applied to the 3D object. In this sample a linear gradient
covers the surface of the 3D object.-->
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5">
<LinearGradientBrush.GradientStops>
<GradientStop Color="Yellow" Offset="0" />
<GradientStop Color="Red" Offset="0.25" />
<GradientStop Color="Blue" Offset="0.75" />
<GradientStop Color="LimeGreen" Offset="1" />
</LinearGradientBrush.GradientStops>
</LinearGradientBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
<!-- Apply a scale transform to the object. You can transform the scale of the object
for the X, Y, or Z axis. The ScaleX, ScaleY, and ScaleZ properties resize the object
by the factor you specify. For example, a ScaleX value of 1.5 stretches the object to
150 percent of its original width. A ScaleY value of 0.5 shrinks the height of an object
by 50 percent. -->
<GeometryModel3D.Transform>
<!-- This Scale Transform stretches the object horizontally by 200 percent and shrinks it
vertically by 50 percent. -->
<ScaleTransform3D ScaleX="2" ScaleY="0.5" ScaleZ="1" CenterX="0" CenterY="0" CenterZ="0" />
</GeometryModel3D.Transform>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D.Children>
</Viewport3D>
</Canvas>
</Viewbox>
</DockPanel>
</Page>
Vedi anche
Collabora con noi su GitHub
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